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Jarred

Medium humanoid (human) , Lawful Evil

Armor Class 16 (brigandine)
Hit Points 30
Speed 30ft

STR
16 +3
DEX
11 0
CON
13 +1
INT
10 0
WIS
9 -1
CHA
17 +3

Saving Throws Wisdom +0, Charisma +5
Damage Resistances fire
Senses passive Perception 9
Languages Common, Infernal, Thieves' Cant


Ideals

Might. The strong are meant to rule. The weak are meant to follow. (Evil)

Bonds

Greed. If I see something I want, I take it. (Evil)

Flaws

Temper. I am quick to anger and slow to forgive. (Chaotic)


Jarred is a 2nd level spellcaster. His spell casting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following warlock spells prepared:

  • Cantrips (at will): Fire Bolt, Friends, Minor Illusion, Thaumaturgy
  • 1st level (2 slots): Burning Hands, Command, Hellish Rebuke
  • 2nd level (1 slot): Blindness/Deafness, Scorching Ray


Dark One's Blessing. When Jarred reduces a hostile creature to 0 hit points, he gains temporary hit points equal to his Charisma modifier + 3.

Fiendish Vigor. Jarred can cast False Life on himself at will as a 1st-level spell, without expending a spell slot or material components.

Thief of Five Fates. Jarred can cast Bane once using a warlock spell slot. He can’t do so again until he finishes a long rest.


Actions

Fire Bolt. Ranged Spell Attack: +5 to hit, reach 120 ft., one target. Hit: (1d10) fire damage
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6+3) bludgeoning damage
Scorching Ray. Ranged Spell Attack: +5 to hit, reach 120 ft., up to three targets. Hit: (2d6) fire damage


 

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