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Ray of Exhaustion in Pathfinder 1e

PFRPG Core

Ray of Exhaustion

Ray makes subject exhausted


Necromancy \ \
3-level
Save: Fortitude partial (see text)
SR: Yes

Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 min./level
Effect: ray
Componenent: V, S, M (a drop of sweat)

Description

A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.   The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued.   A character that is already fatigued instead becomes exhausted.   This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.

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