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Assassino dell' Ombra in Dungeons & Dragons 5e

Assassino dell' Ombra

Medium Qualunque , Any

Armor Class 15 (Armatura di Pelle)
Hit Points 78 (12d8+24)
Speed 29ft

STR
11 0
DEX
16 +3
CON
14 +2
INT
14 +2
WIS
11 0
CHA
10 0

Saving Throws DEX +6, INT +4
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Poison
Senses Passive Perception 13
Languages Comune
Challenge 9


Description

Membro dell'Ombra di Varys



Assassinate: During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit. Evasion: If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Sneak Attack: Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll. Uncanny Dodge: when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. Evasion: When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.


Actions

Multiattack. The assassin makes two shortsword attacks.   Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.   Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.   Bombe Stordenti: 2 Usi, Thrown Weapon Attack: +6 to hit, DC 12 tiro salvezza costituzione, Range 30/60 ft, il bersaglio e chiunque sia adiacente a esso diventa muto e cieco a causa del gas e del lampo prodotti dalla bomba, il bersaglio può riprovare il tiro salvezza alla fine del proprio turno.


 

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