Remove these ads. Join the Worldbuilders Guild
BACKGROUND
Name Cyberpsycho
Handle
Role
Role Ability
Rank
INT 5
REF 8
DEX 8
TECH 5
COOL 4
WILL 7
LUCK 0
MOVE 8
BODY 10
EMP 0
SKILLS
Awareness SkillsBASE
Concentration (WILL) 13
Conceal/Reveal Object (INT) -
Lip Reading (INT) -
Perception (INT) 14
Tracking (INT) 15
Body SkillsBASE
Athletics (DEX) 24
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) 17
Resist Torture/Drugs (WILL) 22
Stealth (DEX) 18
Control SkillsBASE
Drive Land Vehicle (REF) 18
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 12
Gamble (INT) -
Education SkillsBASE
Language: Streetslang (INT) 12
Language: Native (INT) 12
Library Search (INT) -
Local Expert: Your Home (INT) 12
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 23
Evasion (DEX) 21
Martial Arts (DEX) x2 -
Melee Weapon (DEX) 25
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 22
Handgun (REF) 20
Heavy Weapons (REF) x2 22
Shoulder Arms (REF) -
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 2
Human Perception (EMP) 2
Interrogation (COOL) 17
Persuasion (COOL) 10
Personal Grooming (COOL) -
Streetwise (COOL) -
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) 16
Cybertech (TECH) -
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 11
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 -
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity-124 / 0
Hitpoints55 / 55
Death Save10
Seriously Wounded Threshold28
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Popup Grenade Launcher 6d6 1 1
Popup Heavy SMG 3d6 100 1
Cybersnake 4d6 1
Wolvers 3d6 2
ARMOR
Location Type SP AP
Head Light Armorjack 11 0
Body Light Armorjack 11 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 124)
Left Arm Data HL
Cyberarm installed 7
Popup Grenade Launcher A single shot. Can be concealed. 7
Wolvers Long claws extended from knuckles. Heavy Melee Weapon. Can be concealed. 7
Right Arm Data HL
Cyberarm installed 7
Popup Grenade Launcher A single shot. Can be concealed. 7
Popup Heavy SMG Cannot be concealed 7
Neural Link Data HL
Chipware Socket 7
Pain Editor Ignore penalties due to being seriously wounded. 14
Left Cyberleg Data HL
Jump Booster Negates movement penalty when jumping. 3
Right Cyberleg Data HL
Jump Booster Negates movement penalty when jumping. 3
Internal Cyberware Data HL
Cybersnake Esophagus mounted Very Heavy Melee Weapon. Can be concealed. 14
Grafted Muscle and Bone Latice Increases BODY by 2. 14
External Cyberware Data HL
Subdermal Armor User's body and head is SP 11. Doesn't stack with armor. 14
Aliases
Improvement Points0 / 0
Reputation 0: None
Reputation events
Role specific lifepath
Addictions
Fashion
Gear
Ammo Armor Piercing Grenade x2
Cash
Housing
Rent
Lifestyle
Notes Armor listed is to count for subdermal armor.
LIFEPATH
Cultural Origins
Personality
Clothing Style
Never without
Hairstyle
Value Most
Feeling about people
Most valued person
Most valued possession
Family Background
Childhood Environment
Family Crisis
Tragic Love Affairs
Life Goals
Friends
Enemies
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

Created by

TipsyTippi.

System

Cyberpunk RED

Statblock Type

Character Sheet

Link/Embed