Averill | Vampire the Masquerade 5e Character Sheet | World of Darkness 5th Edition (Paradox) | Statblocks & Sheets | World Anvil

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Name
Averill
Chronicle
Sire
Hans
Concept
Supernatural Sapper
Ambition
Match the Antiduluvians
Desire
Gain Blood from a rare line of Tremere
Predator
Ally Cat
Clan
Nosfuratu
Generation
11th

Attributes

Physical

Strength
Dexterity
Stamina

Social

Charisma
Manipulation
Composure

Mental

Intelligence
Wits
Resolve

Health

Willpower

Skills

Athletics
Brawl
Craft
Drive
Firearms
Melee
Larceny
Stealth
Survival
Animal ken
Etiquette
Insight
Intimidation
Leadership
Performance
Persuasion
Streetwise
Subterfuge
Academics
Awareness
Finance
Investigation
Medicine
Occult
Politics
Science
Technology

Disciplines

Animalism
Has a Horse familiar. Feral Speech/Feral Whispers: Speak telepathically with an animal whose eyes you meet. Beckoning: Summon animals of a particular type to you. Quell the Beast: Cow a mortal into a state of fear or apathy.
Obfuscate
Cloak of Shadows: Remain hidden so long as you do not move.
Potence
Hunger
 
Humanity
 

Chronicle Tenets

Pro-Prolaterat Light Alcoholic Beverages preferably Ravnos Mistrust (Gypsie) High Stakes Gambler

Touchstones & Convictions

Clan Bane

Cryptophilia: vampires become consumed with a hunger for secrets, to know that which few or no one knows, almost as strong as that for blood. They also refuse to share secrets with others, except in strict trade for greater ones.

Advantages & Flaws

Coldly logical
Can’t eat travellers
Daredevil
Natural linguist

Notes

Western European Languages, Nosferatu Clan Speak, Latin Book Master Alchemist (Russian) Brass Knuckles, Razor-blade Cap

Blood Potency

Bane Severity

2

Experience

Total Experience:
Spent Experience:

Background

True age: 119
Apparent age: 21
Date of Birth: 1901
Date of Death: 1922

Distinguishing features

Trench Shot-Gun (25x Rounds) stashed in hometown

History

Since his Sire slipped into torpor not long after his embrace, Averill was taught the basics to keep him alive by the others of his clan within the warrens. This allowed him to get the Camarilia, Anarch and Sabbat rules and goals as each sect vied to get him to join them.   After learning of the Antideluvian’s and their world ending power his beast (strengthened by his werewolf nature) implanted in his head that the only way to survive is to become as powerful as they are.   He spent years learning all he could about the secrets of blood magic; only to find out that the magic he will require comes from a very rare line of Tremere.   He has also been working with a Gangrel by the name of Iacob Black for around 10 years now; both having similar interests in gaining powers that will match or surpass the Antideluvian’s.   Recently they have been invited to Melbourne by the Prince Squizzy Taylor; Averill hopes the Prince will have information that he needs to gain the magic he seeks.


Created by

RapidestGoblin.

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