Bond Famulus - Bat
When Blood Bonding an animal,
the vampire can make it a famulus,
forming a mental link with it and
facilitating the use of other Animalism
powers. While this power
alone does not allow two-way communication
with the animal, it can
follow simple verbal instructions
such as “stay” and “come here." It
attacks in defense of itself and its
master but cannot otherwise be
persuaded to fight something it
would not normally attack.
■ Dice Pools: Charisma + Animal
Ken
■ Cost: The animal must be
fed the user’s Blood on three
separate nights, each of which
requires a Rouse Check by
the user. The amount of Blood
needed to sustain the ghoulstate
of the animal after this is
negligible. Players starting with
this power have completed this
process and can chose a famulus
for free.
■ System: Without the use of
Feral Whispers, below, giving
commands to the animal
requires a Charisma + Animal
Ken roll (Difficulty 2 increase
Difficulty for more complex orders.
A vampire can only have
one famulus, but can get a new
one if the current one dies. A
vampire can use Feral Whispers
(Animalism 2) and Subsume
the Spirit (Animalism 4) on
their famulus for free.
■ Duration: Only death releases a
famulus once bound. As long as
it receives vampire Blood on a
regular basis, the famulus does
not age.
Cloak of Shadows
Standing perfectly still, the user
blends into the surroundings. As
long as they have some kind of
cover, make no sound, and don’t
move, only mechanical or supernatural
means can detect them.
■■ Cost: Free
■■ System: Follow the general
rules for Obfuscate. The effect
lasts until the user moves or
they are detected by other
means.
■■ Duration: One scene
Unseen Passage
With this power, the vampire can
now move around while staying
hidden. The user is functionally
invisible, per the usual Obfuscate
limitations.
■ Cost: One Rouse Check
■ System: As long as the user
emits no overpowering odors
and no sound louder than
a whisper, this power automatically
works. Only if the
observer has their attention
drawn to the user can they
make a detection roll.
Sense the Unseen (Auspex
1) can also detect the hidden
vampire, as per the general
Obfuscate rules.
Note that the user cannot
use this power to disappear
while being actively observed;
it automatically fails in such
a case.
■ Duration: One scene or until
detection.
Soaring Leap
Possessing unholy strength in more
than arms and fists, the user can
leap far higher and further than
any mortal.
■ Cost: Free
■ System: The user can jump
a number of meters equal to
three times their Potence level
vertically, and five times their
Potence level horizontally. The
user needs no run-up to make
these leaps.
■ Duration: Passive