Montgomery Morse | Vampire the Masquerade 5e Character Sheet | World of Darkness 5th Edition (Paradox) | Statblocks & Sheets | World Anvil

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Name
Montgomery Morse
Chronicle
Reno by Night
Sire
Concept
Zoo phantom
Ambition
Fly
Desire
Predator
Sandman
Clan
Nosferatu
Generation
12th

Attributes

Physical

Strength
Dexterity
Stamina

Social

Charisma
Manipulation
Composure

Mental

Intelligence
Wits
Resolve

Health

Willpower

Skills

Athletics
Brawl
Craft
Drive
Firearms
Melee
Larceny
Stealth
Survival
Animal ken
Etiquette
Insight
Intimidation
Leadership
Performance
Persuasion
Streetwise
Subterfuge
Academics
Awareness
Finance
Investigation
Medicine
Occult
Politics
Science
Technology

Disciplines

Animalism
Bond Famulus - Bat When Blood Bonding an animal, the vampire can make it a famulus, forming a mental link with it and facilitating the use of other Animalism powers. While this power alone does not allow two-way communication with the animal, it can follow simple verbal instructions such as “stay” and “come here." It attacks in defense of itself and its master but cannot otherwise be persuaded to fight something it would not normally attack. ■ Dice Pools: Charisma + Animal Ken ■ Cost: The animal must be fed the user’s Blood on three separate nights, each of which requires a Rouse Check by the user. The amount of Blood needed to sustain the ghoulstate of the animal after this is negligible. Players starting with this power have completed this process and can chose a famulus for free. ■ System: Without the use of Feral Whispers, below, giving commands to the animal requires a Charisma + Animal Ken roll (Difficulty 2 increase Difficulty for more complex orders. A vampire can only have one famulus, but can get a new one if the current one dies. A vampire can use Feral Whispers (Animalism 2) and Subsume the Spirit (Animalism 4) on their famulus for free. ■ Duration: Only death releases a famulus once bound. As long as it receives vampire Blood on a regular basis, the famulus does not age.
Obfuscate
Cloak of Shadows Standing perfectly still, the user blends into the surroundings. As long as they have some kind of cover, make no sound, and don’t move, only mechanical or supernatural means can detect them. ■■ Cost: Free ■■ System: Follow the general rules for Obfuscate. The effect lasts until the user moves or they are detected by other means. ■■ Duration: One scene   Unseen Passage With this power, the vampire can now move around while staying hidden. The user is functionally invisible, per the usual Obfuscate limitations. ■ Cost: One Rouse Check ■ System: As long as the user emits no overpowering odors and no sound louder than a whisper, this power automatically works. Only if the observer has their attention drawn to the user can they make a detection roll. Sense the Unseen (Auspex 1) can also detect the hidden vampire, as per the general Obfuscate rules. Note that the user cannot use this power to disappear while being actively observed; it automatically fails in such a case. ■ Duration: One scene or until detection.
Potence
Soaring Leap Possessing unholy strength in more than arms and fists, the user can leap far higher and further than any mortal. ■ Cost: Free ■ System: The user can jump a number of meters equal to three times their Potence level vertically, and five times their Potence level horizontally. The user needs no run-up to make these leaps. ■ Duration: Passive
Hunger
 
Humanity
 

Chronicle Tenets

Touchstones & Convictions

Conserve wildlife, protect the planet: Animal trainer zoo employee with strong beliefs toward protecting Earth

Clan Bane

Repulsiveness

Advantages & Flaws

Resources
Repulsive (flaw)
Folkloric bane (silver)
Folkloric block (garlic)
Status
Coterie resources
Coterie portillon

Notes

Academics (Research) Craft (Sewing) Insight (Emotions) Medicine (Anesthetics) Science (Biology)   Blood Resonances: Animal blood, preferably feral (Animalism Sad, scared, intellectual, grounded (Obfuscate Choleric, strong, healthy, athletic, passionate, envious (Potence)

Blood Potency

Experience

Total Experience:
0
Spent Experience:
0

Background

True age: 26
Apparent age: 26
Date of Birth: 05/06/1994
Date of Death: 3/7/21

Appearance

Classic vamp

Distinguishing features

Pallid skin. Ever long fangs. Long pointy ears. Yellow eyes. Purple lips. Shrinking nose. Hair falling out.


Created by

mellowmaniacal.

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