| Charlatans use pretense and misdirection to swindle money and other valuables from the credulous and confused. Selling snake oil (literally or figuratively), distracting marks to pick their pockets, or faking mediumship are classic grifts. | 
            | Perception | Trained | 
            | Languages | Common | 
            | Skills | Acrobatics  Trained , Deception  Trained , Diplomacy  Trained , Occultism  Trained , Performance  Expert , Society Trained , Stealth  Trained   Thievery  Trained , Underworld Lore  Expert | 
            | DEX  +3 ,                         INT  +2 ,             WIS  +1 ,             CHA  +4
 
 
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            | Items | Items lute, disguise kit, sap, shortsword, thieves' tools | 
            | AC | 18 | 
            | Saving Throws | Fort +5,             Ref +8,             Will +10 | 
            | HP | 40 | 
            | Speed | 25 ft | 
            | Melee | shortsword  Expert   +6 / +2 , agile, versatile Slashing  Piercing Sap  Expert   +3 / -1 , agile, Nonlethal  Blugeoning 
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                        | Special Abilities | Versatile Performance The charlatan can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. They can also use an acting Performance instead of Deception to Impersonate. Sneak Attack The charlatan deals an extra  precision  damage to flat-footed creatures. 
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            | Spells | Occult Spontaneous Spells DC 20, attack  Trained ; 2nd charm, illusory disguise, invisibility (2 slots 1st illusory disguise, magic aura, unseen servant, ventriloquism (3 slots Cantrips (2nd) daze, ghost sound, mage hand, message, prestidigitationBard Composition Spells DC 19, 1 Focus Point; 1st counter-performance; Cantrips (1st) inspire courage
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