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Azra

Fighter 1 Class & Level
Knight of the Order Background
Human Race
Lawful Good Alignment

Strength 17
+3
Dexterity 13
+1
constitution 15
+2
intelligence 11
+0
wisdom 11
+0
charisma 12
+1
Total Hit Dice 1
Hit Die 1d10+2
2 proficiency bonus
10 Passive perception
5 Strength
1 Dexterity
4 Constitution
0 Intelligence
0 Wisdom
1 Charisma
saving throws
1 Acrobatics
2 Animal Handling
0 Arcana
3 Athletics
1 Deception
2 History
2 Insight
1 Intimidation
0 Investigation
0 Medicine
0 Nature
0 Perception
1 Performance
3 Persuasion
0 Religion
1 Sleight of Hands
1 Stealth
0 Survival
skills
16
AC
12
Hit Points
1
Initiative
30ft
Speed

Languages


Common, Dwarvish, Elvish

Proficiency


Viol
All Armour & Shields
Simple & Martial Weapons
Proficiencies
Scimitar 1d20+5 1d6+3 Slashing
Scimitar 1d20+5 1d6+3 Slashing
Handaxe x2 1d20+5 1d6+3 Slashing (Throw Range 20/60)
Scimitar Attack: +5 1d20+5 1d6+3 Damage: 1d6+3
Handaxe Attack: +5 1d20+5 1d6+3 Damage: 1d6+3 Attacks

Spellcasting

Mother's necklace (Malachite)


Chainmail


Explorers pack


Backpack
Bedroll
Messkit
Tinderbox
10 Torches
10 Days Rations
Waterskin
50 Feet of hempen Rope
Viol
Equipment
I can stare down a hellhound without flinching
Personality Traits
Greater good, our lot is to lay down our lives in defense of others.
Ideals
I fight to regain my homeland and prevent anyone else from feeling my pain
Bonds
My hatred of my enemies is blind and unreasoning
Flaws
Knightly Regard (SCAG p 151)
Two Weapon Fighting
Second Wind
  • 1 per rest, take a bonus action to restore (1d10 + Level) of HP
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