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see no evil, hear no evil, speak no evil in Dungeons & Dragons 5e

see no evil, hear no evil, speak no evil

Medium Construct , Any Evil

Armor Class 14
Hit Points 22hp
Speed 30ft

STR
14 +2
DEX
10 0
CON
12 +1
INT
5 -3
WIS
10 0
CHA
7 -2

Saving Throws prof in con
Skills Perception +2
Damage Resistances piercing
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses Darkvision 60 ft., passive Perception 12
Languages none


Description

Statue constructs x3 – made of stone, looks like a decorated statue, each dyed a different color Elite - hp of 22, ac14, speed 30ft, size medium



Actions

First construct has a single ability to deafen in 20ft aoe around it (con 13 save), for one minute Second construct has a single ability to blind nearest enemy within 5ft (dex 13 save), until the end of targets next turn Thrid construct has a single ability to cause the last creature that attacked it to be unable to communicate/use verbal components (cha 13 save), for one minute. The creature may repeat the save at the start of each of its turns to remove the effect.   (hear no evil, see no evil, speak no evil)   These abilities activate as a reaction upon construct dropping to half hp, and will go off before the construct is destroyed (revealed with research as well)


 

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