Clement Jecka | Vampire the Masquerade 5e Character Sheet | World of Darkness 5th Edition (Paradox) | Statblocks & Sheets | World Anvil

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Name
Clement Jecka
Chronicle
Sire
Jackson Davis
Concept
Ambition
Transcend Physically Reality
Desire
Gain Knowledge on Tzimisce Magic
Predator
Sandman
Clan
Tremere
Generation
13th

Attributes

Physical

Strength
Dexterity
Stamina

Social

Charisma
Manipulation
Composure

Mental

Intelligence
Wits
Resolve

Health

Willpower

Skills

Athletics
Brawl
Craft
Drive
Firearms
Melee
Larceny
Stealth
Survival
Animal ken
Etiquette
Insight
Intimidation
Leadership
Performance
Persuasion
Streetwise
Subterfuge
Academics
Awareness
Finance
Investigation
Medicine
Occult
Politics
Science
Technology

Disciplines

Auspex
Thaumaturgy (gift of morpheus)
Cause Sleep: Force a single target to become drowsy or sleep, opposed to the target's Willpower. Spend Willpower to affect supernaturals.
Dominate
Command: Give a simple one-word order that a target must obey.
Hunger
 
Humanity
 

Chronicle Tenets

Touchstones & Convictions

Touch Stone (Human family)

Clan Bane

Deficient Blood: The Tremere are no longer able to create Blood Bonds with other Kindred through normal means. A Tremere can still bind mortals and ghouls, though the corrupted vitae must be drunk an additional number of times equal to the vampire’s Bane Severity for the bond to form.

Advantages & Flaws

Celestial attunement
Healing touch (caress)

Notes

Mage in life Born in St Byron (Cornwall)

Blood Potency

Bane Severity

0

Experience

Total Experience:
Spent Experience:

Background

True age: 119
Apparent age: 96
Date of Birth: 1901
Date of Death: 1997

History

Since 2000, Clement Jecka has lived a fairly quiet afterlife moving from castle to castle in Northern England and Scotland. He migrated north to distance himself from living relatives in the south. His favourite castle is Brougham in Cumbria, which saw numerous border battles in the 12th & 13th century’s between the Scots & English. It’s as if the emotions of those who took part in these battles have never left these historic sights. Observing, reading, experiencing these transcendental feelings, the intensities of which could only be conjured by war, guides Clements ever evolving understanding of humanity.   Clement meets with other clan members several times yearly to learn and practice magic. Since he lived as a human for 96 years, he sees his new position in his clan as an opportunity to transcend the Earthly burdens he’d become accustomed to in human life and that plague society’s. Specifically, man kinds enslavement to competition & ego. Severing Earthly tethers is what Clement works towards to attain a higher state of existence.


Created by

RapidestGoblin.

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