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BACKGROUND
Name Mover the Solo
Handle
Role Solo
Role Ability Combat Awareness
Rank 7
INT 5
REF 6
DEX 3
TECH 4
COOL 9
WILL 8
LUCK 6
MOVE 4
BODY 10
EMP 6
SKILLS
Awareness SkillsBASE
Concentration (WILL) 12
Conceal/Reveal Object (INT) -
Lip Reading (INT) -
Perception (INT) 10
Tracking (INT) -
Body SkillsBASE
Athletics (DEX) 8
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) -
Resist Torture/Drugs (WILL) -
Stealth (DEX) 6
Control SkillsBASE
Drive Land Vehicle (REF) -
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 7
Gamble (INT) -
Education SkillsBASE
Language: Streetslang (INT) 7
Library Search (INT) 7
Local Expert: Your Home (INT) 8
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 7
Evasion (DEX) 8
Martial Arts (DEX) x2 -
Melee Weapon (DEX) 8
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 -
Handgun (REF) -
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) 12
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 8
Human Perception (EMP) 8
Interrogation (COOL) 12
Persuasion (COOL) 11
Personal Grooming (COOL) -
Streetwise (COOL) -
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) -
Cybertech (TECH) -
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 6
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 -
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity60 / 60
Hitpoints50 / 55
Death Save10
Seriously Wounded Threshold28
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Assault Rifle 5d6 1
Knife 1d6 2
ARMOR
Location Type SP AP
Head Heavy Armorjack 13 -2
Body Heavy Armorjack 13 -2
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 0)
Right Arm Data HL
Rippers 1d6 Damage. Claws.
Left Cyberleg Data HL
Jump Boosters Jump 6m up, 8m across.
Right Cyberleg Data HL
Jump Boosters Jump 6m up, 8m across.
Aliases
Improvement Points0 / 0
Reputation 0: None
Reputation events
Role specific lifepath
Addictions
Fashion
Gear Agent
Ammo
Cash
Housing
Rent
Lifestyle
Notes
LIFEPATH
Cultural Origins
Personality
Clothing Style
Never without
Hairstyle
Value Most
Feeling about people
Most valued person
Most valued possession
Family Background
Childhood Environment
Family Crisis
Tragic Love Affairs
Life Goals
Friends
Enemies
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

Created by

TipsyTippi.

System

Cyberpunk RED

Statblock Type

Character Sheet

Link/Embed