Ripclaw | Monster | Dungeons & Dragons 3.5 | Statblocks & Sheets | World Anvil

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Ripclaw - CR: 7
SpeciesDeinonychus
SubspeciesSavage
SizeLarge
TypeAnimal (Chaotic) [Aquarius]
Hit Dice6d8+48 plus 3 (270 hp)
Speed70 ft
AbilitiesStr 29, Dex 20, Con 26, Int 1, Wis 12, Cha 10
Special QualitiesAcid Resistance 10, Afflicted, Crits -1/magic, Darkvision 60', Death Throes, Disease, DR 5/magic, Electricity Resistance 5, Ferocity, Immunities (disease, exhaustion, fatigue, mind-affecting, stunning, and pain-related effect), Low-light Vision, No Stun, Scent
EnvironmentInfinite Layers of the Abyss
OrganizationUnique
TreasureNone
AlignmentCE
Advancement6-8 HD (Medium)
Level Adjustment-
Skills
Disguise -4, Diplomacy -4, Escape Artist +4, Gather Information -4, Intimidate +4, Jump +19, Perception +15, Stealth +11, Survival +12

Savage deinonychus have a +8 racial bonus on Jump, Stealth, and Survival checks. Savage deinonychus have a +4 racial bonus on Escape Artist, and Intimidate checks. They have a -4 penalty on Disguise, Diplomacy, and Gather Information checks. A savage deinonychus has a +12 racial bonus on Perception checks.
Feats
Run, Track, Toughness
Combat
Initiative+5
Armor Class (AC)8 (40) [+4 base, -1 size, +5 dex] Flat-footed. 8  
Base Attack+20%/+94%
Full AttackTalons +69% (max Huge) – 2 Foreclaws +39% (max Small) – Bite +39% (max Large)
Space/Reach5 ft./5 ft.
Special AttacksAir Domain Spells, Pounce
SavesFort +13 Ref +10 Will +3
Description
Afflicted (Ex): Once transformed into a savage creature, a remove curse spell has no effect (unless done by a special ritual known by Theurgists). A greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC = 10 + ½ savage creature’s HD + savage creature’s Charisma modifier).
A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template.

Death Throes (Su): When a savage dienonychus dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage creature can make this free bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage creature’s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton.
Any living creature within 5’ of a melting savage creature is affected with the following effect. . . OB +75% (1st lvl spell; ‘Acid’ crit; Reflex as DB). This acid only affects living flesh, objects are unaffected. A pool of acid remains on the ground, taking up space equal to the creature’s space while living. Any creatures remaining in the pool suffer the same effect as above. The acid dries to a harmless green powder over the course of 1 standardized Dave minute.

Disease (Su): A creature bitten by a savage dionychus must make a Fortitude save (DC 10 + ½ creaure’s HD + creature’s Con modifier) or contract a curse known as savage fever. The incubation period of savage fever is 1 minute, after which point the victim’s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area; the victim also takes 1d6 Intelligence damage. Every day thereafter, the victim must save again or take another 1d6 Intelligence damage as the terrible rash spreads and his mind grows more and more bestial. Once a victim reaches an Intelligence score of 0, he collapses into a coma-like state and transforms into a savage creature. His Intelligence score now heals up to its new maximum adjusted by the template at the normal rate. After which point, he awakens and immediately seeks out fresh prey.

Ferocity (Ex): A savage dionychus fights without penalty while disabled and dying.

Created by

MrListeningGuy.

Statblock Type

Monster

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