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Мерзе-орк in Dungeons & Dragons 5e

Мерзе-орк

Ability Score Increase Str +1, Con +2
Size Medium
Speed 30 ft.

Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.

Hold Breath. You can hold your breath for 3 minutes plus another 3 minutes for every point of constitution modifier (minimum 3 minutes).

Life on the High Seas. You have proficiency with the Athletics skill and with water vehicles.

Meersee Orc Training. You have proficiency with the scimitar, hooked shortspear, net.

Shipbourne Balance. If you don't have proficiency in the Acrobatics skill, you can add your proficiency bonus to Dexterity (Acrobatics) rolls made to maintain your balance.

Sea Senses. You have superior vision in dark and dim conditions, as well as underwater. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. You can see under water as clearly as on land (with the same limitations for light conditions). Water does not impair your Perception rolls in any way (for example, a nearby rushing waterfall doesn't impose any penalty on a roll to discern sound, and being fully submerged in a lake, you can see and hear clearly out to the normal range, both under and above the water).

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Languages. Морские орки пишут и говорят на упрощенном мере́е, а также на одном дополнительном языке из списка: мере́е или любом из людских языков.


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