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Trub Glorp Hunter (Ranger) - CR: 1
SpeciesBullywug
SizeMedium
TypeHumanoid (Aquatic)
Hit Dice1d8+4 (34 hp)
Speed20 ft, Swim 30'
AbilitiesStr 14 Dex 15 Con 19 Int 6 Wis 8 Cha 4
Special QualitiesAmphibious, Marsh Move, Wild Empathy -2
EnvironmentTemperate Marshes
OrganizationSolitary, pad (4), float (8), or pond (16-48)
TreasureLeather Armor, Club, 3 Throwing Axes
AlignmentCE
AdvancementBy character class
Level Adjustment-
Skills
Jump +6, Perception +1, Stealth +6 (+12 in marshes), Survival +3, Swim +14
Feats
Alertness, Track
Combat
Initiative+2
Armor Class (AC)12 (15) [+1 base, +2 dex] Flat-footed. 12  
Base Attack+5%/+17%
Full AttackClub +17% OR Throwing Axe +27%
Space/Reach5 ft./5 ft.
Special AttacksFavored Enemy +2 (humans)
SavesFort +6, Ref +4, Will -1
Description
Amphibious (Ex): Although bullywugs are aquatic, they can survive indefinitely out of water.

Marsh Move (Ex): A bullywug suffers no movement penalties for moving in marshes or mud.

Created by

MrListeningGuy.

Statblock Type

Monster

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