| Species | Bullywug |
| Size | Medium |
| Type | Humanoid (Aquatic) |
| Hit Dice | 1d8+4 (34 hp) |
| Speed | 20 ft, Swim 30' |
| Abilities | Str 14 Dex 15 Con 19 Int 6 Wis 8 Cha 4 |
| Special Qualities | Amphibious, Marsh Move, Wild Empathy -2 |
| Environment | Temperate Marshes |
| Organization | Solitary, pad (4), float (8), or pond (16-48) |
| Treasure | Leather Armor, Club, 3 Throwing Axes |
| Alignment | CE |
| Advancement | By character class |
| Level Adjustment | - |
| Skills |
|---|
| Jump +6, Perception +1, Stealth +6 (+12 in marshes), Survival +3, Swim +14 |
| Feats |
|---|
| Alertness, Track |
| Combat | |
|---|---|
| Initiative | +2 |
| Armor Class (AC) | 12 (15) [+1 base, +2 dex] Flat-footed. 12 |
| Base Attack | +5%/+17% |
| Full Attack | Club +17% OR Throwing Axe +27% |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Favored Enemy +2 (humans) |
| Saves | Fort +6, Ref +4, Will -1 |
| Description |
|---|
| Amphibious (Ex): Although bullywugs are aquatic, they can survive indefinitely out of water. Marsh Move (Ex): A bullywug suffers no movement penalties for moving in marshes or mud. |