Species | Bullywug |
Size | Medium |
Type | Humanoid (Aquatic) |
Hit Dice | 1d8+4 (34 hp) |
Speed | 20 ft, Swim 30' |
Abilities | Str 14 Dex 15 Con 19 Int 6 Wis 8 Cha 4 |
Special Qualities | Amphibious, Marsh Move, Wild Empathy -2 |
Environment | Temperate Marshes |
Organization | Solitary, pad (4), float (8), or pond (16-48) |
Treasure | Leather Armor, Club, 3 Throwing Axes |
Alignment | CE |
Advancement | By character class |
Level Adjustment | - |
Skills |
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Jump +6, Perception +1, Stealth +6 (+12 in marshes), Survival +3, Swim +14 |
Feats |
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Alertness, Track |
Combat | |
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Initiative | +2 |
Armor Class (AC) | 12 (15) [+1 base, +2 dex] Flat-footed. 12 |
Base Attack | +5%/+17% |
Full Attack | Club +17% OR Throwing Axe +27% |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Favored Enemy +2 (humans) |
Saves | Fort +6, Ref +4, Will -1 |
Description |
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Amphibious (Ex): Although bullywugs are aquatic, they can survive indefinitely out of water. Marsh Move (Ex): A bullywug suffers no movement penalties for moving in marshes or mud. |