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Professor Elemental

Criminal / Spy Feature: Criminal Contact You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.   ALIGNMENT Chaotic Neutral GENDER Male EYES Yellow SIZE Medium HEIGHT 7' 4" FAITH -- HAIR Straight shoulder length white SKIN Red AGE 46 WEIGHT --

Skill Proficiencies Expertise - Persuasion, Performance, Intimidation. Proficiencies - Deception, Stealth
Tool Proficiencies Dragonchess Set, Pan Flute, Shawm, Thieves' Tools, Viol
Languages Common, Draconic
Equipment -Armor of Force Resistance, Studded Leather -Deck of Illusions -Elemental Gem (Emerald) -Elemental Gem (Red Corundum) -Elemental Gem (Yellow Diamond) -Clothes, Costume -Disguise Kit -Dagger -Leather Armor, light -Rapier
Lifestyle Wealthy

Features

Bard Features Hit PointsPHB, pg. 52 ProficienciesPHB, pg. 52 Viol Shawm Pan Flute Performance Persuasion Intimidation SpellcastingPHB, pg. 52 You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 18, Spell Attack +10) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.   Bardic Inspirationd12PHB, pg. 53 As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d12). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.   Bardic Inspiration: 1 Bonus Action Uses: / Short Rest Jack of All TradesPHB, pg. 54 You can add half your proficiency bonus, rounded down ( +3 ), to any ability check you make that doesn’t already include it.   Song of Rest+1d12 HPPHB, pg. 54 If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d12 hit points.   Bard CollegePHB, pg. 54 College of Spirits (UA) ExpertisePHB, pg. 54 Your proficiency bonus is doubled for any ability check you make with chosen proficiencies (2 at 3rd and 10th level).   Intimidation No Choice Made Guiding WhispersUA You know guidance cantrip, which doesn’t count against the number of bard cantrips you know and it has a range of 60 ft.   Guidance(Cantrip) Spiritual FocusUA You can use the following objects as a spellcasting focus for your bard spells: a candle, a crystal ball, a talking board, a tarokka deck, or a skull.   When you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one roll of the spell equal to the number rolled.   Spiritual Focus - Bonus: (No Action) Tales from BeyondUA While you are holding your Spiritual Focus, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirits’ Tales table using your Bardic   Inspiration die to determine a tale. You retain the tale until you bestow it's effect or you finish a short rest. You can use an action to choose a creature   you can see within 30 ft. of you to be the target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again.   You can retain only one of these tales at a time, and rolling on the Spirits’ Tales table immediately ends the effect of the previous tale.   If the tale requires a saving throw, it is DC18   Tales from Beyond: Bestow Tale: 1 Action Tales from Beyond: Determine Tale: 1 Bonus Action Ability Score ImprovementPHB, pg. 54 Ability Score Improvement Dexterity Score Strength Score Font of InspirationPHB You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.   CountercharmPHB As an action, you can perform until the end of your next turn. During that time, you and any friendly creatures within 30 ft. that can hear you gain advantage on saving throws against being frightened or charmed.   Countercharm: 1 Action Spirit SessionUA Using your Spiritual Focus you conduct an hour-long ritual (which can be done during a short or long rest) with 6 creatures, you temporarily learn one spell of your choice from any class.   The spell you choose must be of a level equal to the number of creatures that conducted the ritual or less, the spell must of a level you can cast, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know.   Once you perform the ritual, you can’t do so again until you start a long rest, and you know the chosen spell until you start a long rest.   Spirit Session - Ritual: (No Action) / Long Rest Absorb Elements(1st) Magical SecretsPHB, pg. 54 You can add spells from any class lists as bard spells to your known spells (choose 2 at 10th, 14th, and 18th level).   Delayed Blast Fireball(7th) Meteor Swarm(9th) Mystical ConnectionUA Whenever you use your Tales from Beyond feature, you can roll a d6 and use it instead of expending a Bardic Inspiration die. You still use your Bardic Inspiration die for the tale’s effect, without expending it.   Superior InspirationPHB, pg. 54 When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.     Ability Score IncreaseUA When you determine your ability scores, increase one of those scores by 2 and a different score by 1, or increase three different scores by 1.   Increase three scores (+1 / +1 / +1) Increase three different scores by 1.   Constitution Score Intelligence Score Wisdom Score LanguagesUA Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.   Draconic DarkvisionUA You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.   Fey AncestryUA You have advantage on saving throws you make to avoid or end the charmed condition on yourself.   Fey GiftUA You can use the Help action as a bonus action 6 times per long rest. Starting at 3rd level you can choose one of the following options to use whenever you take the help action:   Hospitality. You and the target of your Help action gain 1d6+6 temporary hit points.   Passage. You and the target of your Help action increase your walking speeds by 10 ft. until the start of your next turn.   Spite. Until the start of your next turn, the first time you or the target of your Help action hits a creature with an attack, that creature has disadvantage on the next attack it makes within 1 minute.   Fey Gift: 1 Bonus Action Uses: / Long Rest Fey Gift (Hospitality): 1 Bonus Action Fey Gift (Passage): 1 Bonus Action Fey Gift (Spite): 1 Bonus Action Fortune from the ManyUA If you miss with an attack, fail an ability check or saving throw, you can add a bonus to the roll equal to the number of allies you see within 30 ft. (max bonus of +5). You can use this 6 times per long rest.   Fortune from the Many: (No Action) Uses: / Long Rest

Suggested Characteristics

ALIGNMENT Chaotic Neutral GENDER Male EYES Yellow SIZE Medium HEIGHT 7' 4" FAITH -- HAIR Straight shoulder length white SKIN Red AGE 46 WEIGHT --

Traits

Ideal

Bond

Flaw



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dashketchum1711.

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