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Eroding Ray in Pathfinder 1e

Pathfinder Player Companion: Plane-Hopper’s Handbook © 2018, Paizo Inc.

Eroding Ray


Transmutation \ \
cleric 2, druid 2, wizard/sorcerer 2-level
Save: None
SR: no

Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Effect: Ray
Componenent: V, S

Description

You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and can target only a construct or an object. If a ray hits, the target begins to crumble, taking 2d6 points of damage. This damage ignores hardness and damage reduction.

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