|
| +2 |
Str
Modifier
|
Strength
Score
|
14 |
|---|---|---|---|---|
|
| +0 |
Dex
Modifier
|
Dexterity
Score
|
10 |
|
| +2 |
Con
Modifier
|
Constitution
Score
|
14 |
|
| +0 |
Int
Modifier
|
Intelligence
Score
|
10 |
|
| +1 |
Wis
Modifier
|
Wisdom
Score
|
12 |
|
| +0 |
Cha
Modifier
|
Charisma
Score
|
10 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| Save | Total | Mod | Prof | Item | Prof. Bonus | |
|---|---|---|---|---|---|---|
| Fortitude (CON) | 7 | 2 | 5 | 0 | 4 | |
| Reflex (DEX) | 3 | 0 | 3 | 0 | 2 | |
| Will (WIS) | 6 | 1 | 5 | 0 | 4 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| Total | Prof. Mod | Ability Mod | Item Mod | Armor Mod | ||
|---|---|---|---|---|---|---|
| +0 | Acrobatics (dex) | 0 | 0 | |||
| +0 | Arcana (int) | 0 | 0 | |||
| +5 | Athlethics (str) | 3 | 2 | 0 | ||
| +0 | Crafting (int) | 0 | 0 | |||
| +0 | Deception (cha) | 0 | 0 | |||
| +0 | Diplomacy (cha) | 0 | 0 | |||
| +0 | Intimidation (cha) | 0 | 0 | |||
| +2 | Lore: mountains | 2 | 0 | 0 | ||
| +4 | Medicine (wis) | 3 | 1 | 0 | ||
| +1 | Nature (wis) | 1 | 0 | |||
| +0 | Occultism (int) | 0 | 0 | |||
| +3 | Performance (cha) | 3 | 0 | 0 | ||
| +4 | Religion (wis) | 3 | 1 | 0 | ||
| +0 | Society (int) | 0 | 0 | |||
| +0 | Stealth (dex) | 0 | 0 | |||
| +4 | Survival (wis) | 3 | 1 | 0 | ||
| +0 | Thievery (dex) | 0 | 0 |
| Total | Key | Prof | |
|---|---|---|---|
| 3 | 0 | 3 |
| Total | Base | Key | Prof |
|---|---|---|---|
| 13 | 10 | 0 | 3 |
| Per Day | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Current |
Statblocks for your Feats and Ability.
Statblocks for your spells.
| Traditions | Components | |||
|---|---|---|---|---|
| somatic | ||||
| Cast | Range | Target | Duration | Saving Throw |
| 1 action, 1 focus | touch | 1 willing living creature or 1 undead creature | - | basic Fortitude |
| Description | Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6. |
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