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Awakened Flame, Medium in Pathfinder 1e

Awakened Flame, MediumCR 4


TN Medium Ooze, Fire, Swarm
Initiative: +1
Senses: Blindsight 60 ft.

Defense

AC: 15, touch 11, flat-footed 14 (+1 Dex, +4 Natural)
HP: 25 5d8+5 ( Fast Healing 2 (Acid) )
Fortitude: +1 Reflex: +2 Will: +8
Immune: Non-Magical Attacks, Bleed, Lightning, Fire, Ooze Immunities, Swarm Immunities
Weaknesses: Cold, Water

Offense

Melee: Flame Lick +3 (2d4+1 Fire)
Ranged: Spit Embers +3 (1d4 Burn for 1d4 rounds, touch attack, 10 ft. range)
Special Attacks: Consume Whole: An Awakened Flame is capable of focusing it's energy to expand it's dimensions & consume anything near the flames. As a full-round action, the Awakened Flame can expand itself by 5 ft. in a single direction. Any creature that is within this area can be consumed in the fire. This acts as a grapple check with a +5 to attack.   If the creature is 'grappled' they are immediately engulfed by the flame as well as the tile they're standing on, and receives 1d6 Fire damage for every round they are inside the flame, and 1d4 additional rounds as soon as they escape the flame. All flammable equipment also takes damage, including magical equipment.   If the attack fails, the creature immediately moves away from the ensuing fire. If the creature is larger than the fire, it automatically moves away without danger.
Space: 5 ft.
Reach: 5 ft.

Statistics

Str --, Dex 13, Con --, Int --, Wis 15, Cha 7
Base Attack: +3 CMB: +3 CMD: 14
Feats:
Iron Will, Weapon Finesse
SQ: Blindsight, Fast Healing (Acid), Consume Whole

Ecology

Environment: Hot climates, warm climates, temperate climates
Organization: Solitary
Treasure: None

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