Species | Spider |
Subspecies | Snow |
Size | Large |
Type | Vermin |
Hit Dice | 4d8+8 (99 hp) |
Speed | 40 ft; Climb 40 ft. |
Abilities | Str 15, Dex 18, Con 14, Int -, Wis 10, Cha 2 |
Special Qualities | Darkvision 60', Tremorsense 60', Vermin Traits |
Environment | Cold Marshes |
Organization | Solitary or colony (2-5) |
Treasure | 1/10th coin; 50% goods; 50% items |
Alignment | N |
Advancement | 6-9 HD (Large), 10-12 HD (Huge) |
Level Adjustment | - |
Skills |
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Climb +12, Jump +28, Perception +8, Stealth +4 Snow spiders have a +4 racial bonus on Stealth checks, a +20 racial bonus on Jump checks, a +8 racial bonus on Perception checks, and a +8 racial bonus on Climb checks. Snow spiders use their Dexterity modifier instead of their Strength modifier for Climb or Jump checks. Snow spiders can always choose to take 10 on Climb checks, even if rushed or threatened. *In snowy or icy environments, a snow spider's bonus on Hide checks improves to +8. |
Feats |
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Spring Attack, Weapon Finesse |
Combat | |
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Initiative | +4 |
Armor Class (AC) | 4 (30) [+3 base, -1 size, +4 dex], Flat-footed 4 |
Base Attack | +15%/+45% [+2] |
Full Attack | Bite +30% [+2] (max Large, plus poison) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Leap, Poison |
Saves | Fort +6, Ref +5, Will +1 |
Description |
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Leap (Ex): Snow spiders are known for darting up to bite their prey, and instantly leaping back to avoid a return attack. They gain Spring Attack as a bonus feat. In addition, if a snow spider can jump on its prey (usually by making a Jump check as part of its movement), it can make a charge attack with a +20% to OB instead of the normal +10%. Poison (Ex): Bite attack; Injury; Fort DC 14; Onset: -; Frequency: 1/rnd for 3 rnds; Effect: 1 cold damage and paralyzed for 1d3 hours; Cure: 2 saves. The save DC is Constitution-based. Tremorsense (Ex): A snow spider can automatically sense the location of anything within 60 feet that is in contact with the ground (or on a surface of snow or ice). Vermin Traits: A snow spider is immune to all mind-affecting spells and abilities (charms, compulsions, phantasms, patterns, and morale effects). |