Species | Human |
Subspecies | Wight |
Size | Medium |
Type | Undead |
Hit Dice | 4d8+8 (69 hp) |
Speed | 30 ft. |
Abilities | Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15 |
Special Qualities | Darkvision 60', Undead Traits |
Alignment | LE |
Skills |
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Perception +10, Stealth +12 Wights have a +8 racial bonus on Stealth checks. |
Feats |
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Alertness, Blind-Fight |
Combat | |
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Initiative | +1 |
Armor Class (AC) | 5 (15) [+2 base, +1 dex] |
Base Attack | +10%/+15% [+1] |
Full Attack | Slam +15% [+1] (max Medium, plus energy drain) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Create Spawn, Energy Drain |
Saves | Fort +1, Ref +2, Will +5 |
Description |
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Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life. Energy Drain (Su): Living creatures hit by a wight’s slam attack gain negative levels equal to the slam attack roll or a maximum of 'Small' (whichever is less) divided by 5. In addition any critical scored gain an additional 'Nether' crit. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 10 temporary hit points. |