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Molotov Cocktails in Dungeons & Dragons 5e

Edward Wilson through Icygeek

Molotov Cocktails

Explosive Thrown, Burst 5 (DC 13) Uncommon

Burst: This attack has an area of effect of 5 ft. beyond the immediate location it hits and burns in that area for 1d4 turns. All creatures in that area must make a Dexterity Save (DC 13). Creatures in the burst range take 2d6 fire damage, half on a successful save. All creatures that start their turn or pass through the area take 1d6 damage and must make a Dexterity Save (DC 13) or catch on fire.   *If a target is hit directly with the Molotov Cocktail, it will take 1d6 Bludgeoning damage then catch on fire, taking an immediate 2d6 fire damage.

Type Damage Damage Range Properties
None 2d6 / 1d6* Fire 20/50 ft Thrown, Burst 5 (DC 13)

Weight: 1


 

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