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Elementalist Specialist: Air in Dungeons & Dragons 5e

Elementalist Specialist: Air

hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
Level Spells Known
2 Jump, Fog Cloud, Feather Fall
5 Gust of Wind, Dust Devil, Warding Wind
9 Fly, Gaseous Form, Wind Wall
15 Conjure Elemental (Air Only), Greater Invisibility
19 Control Winds, Steel Wind Strike
class features:
subclass options:

Wind Assist

Starting at 2nd level, you gain the following abilities:
  • You learn the Gust cantrip
  • You have proficiency with all forms of thrown weapons, including improvised weapons. Improvised ranged weapons also now have the range of 40/80.

Wind Hop

At 7th level, as a bonus action, you can launch yourself up to 30ft by propelling yourself with magical air. Upon launching yourself, all creatures within 5ft must make a strength save or get pushed back 5ft and prone. Wind Hop does not trigger opportunity attacks. Wind Hop can be used a number of times equal to your intelligence mod and recharges with a short or long rest.

Power Exhale

At 15th level, you can use an action to create a powerful exhalation of magical air. In a 30ft cone, any sort of gaseous lingering affect will be removed. Any creatures that come in range must make a strength save or be pushed back 30ft and prone (flying or hovering creatures instantly fail). On a success, they are only pushed back 15ft and remain standing. This can be done a number of times equal to your constitution mod and recharges with a short or long rest.

One with the Wind

At 18th level, you can fully channel your abilities throughout your entire body and you polymorph yourself into an air elemental as an action. This transformation lasts for 1 hour. You transform back if you use another action to dismiss the transformation, if you drop to 0 HP in your elemental form, or if some other magical effect like a 7th level dispel magic spell is casted upon you. This transformation can be done once per day and when you revert back, you gain 1 point of exhaustion.

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