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Signious

Huge Celestial Harbinger of Power , Neutral Evil

Armor Class 35 (Magic Armor)
Hit Points 666 (35d20+299) 35d20+299
Speed 60ft Fly: 60ft Hover: 120ft Swim: 120ft Climb: 30ft

STR
3 -4
DEX
30 +10
CON
7 -2
INT
30 +10
WIS
30 +10
CHA
3 -4

Saving Throws Stre (-4), Dex (+10), Con (-2), Int (+10), Wis (+10), Cha (-4).
Skills Expert in Intimidation. Expert in Arcana. Proficient in History.
Damage Resistances Elemental Damage
Damage Immunities Magic Damage
Condition Immunities Charms, Resurrection, Reanimation,
Senses Darkvision, Blindsight.
Languages Celestial, Deep Speech, Common, Undercommon,
Challenge 30


Description

Some things will say "DM tool..." these are not balanced and should only be used as a DM reaction to insane stuff, or speeding up a TPK, feelfree to abuse them ;).

Suggested Environments

Is more powerful when given space to hit & run with no roof. I recommend many minions. Of course for level 20s, it is 8 player on its own, and to 12 to 20 player with minions. 


Expert Bonus in Intelligence (+10) Expert Bonus in Wisdom (+10)

At will: Magic Missile Mage Hand Fireball Find Familiar Arcane Eye Project Image Teleport Sunburst Meteor Swarm. Disintegrate Power Word Kill Simulacrum

1/day: Wish


Reactions

Counter Spell


 

Legendary Actions

Lend Strength: (Once a combat turn, does not require an action.) Sacrifice strength score points until the end of the turn. Target ally receives a multiple of strength, dexterity, constitution, intelligence, wisdom, charisma equal to the strength sacrificed.   Forced Fight: (DM tool, not balanced!) All allies teleport to target enemy attacking them on your turn.   Forced Flight: Target ally gains flying permanently and dies upon contacting the ground. Obliviation: Target Enemy is sent to oblivion, requiring an ally to reach in for a DexDC15 d20+dex .

Lair Actions

I recommend many minions. 

Is more powerful when given space to hit & run with no roof. 


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