Allip | Monster | Dungeons & Dragons 3.5 | Statblocks & Sheets | World Anvil

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Allip - CR: 3
SpeciesHuman
SubspeciesAllip
SizeMedium
TypeUndead (Incorporeal)
Hit Dice4d8+16 (85 hp)
SpeedFly 30 ft. (perfect)
AbilitiesStr -, Dex 12, Con -, Int 11, Wis 11, Cha 18
Special QualitiesDarkvision 60', Incorporeal Traits, +2 Turn Resistance, Undead Traits
EnvironmentAny
OrganizationSolitary
TreasureNone
AlignmentNE
Advancement5-12 HD (Medium)
Level Adjustment-
Skills
Intimidate +7, Perception +6, Stealth +8, Survival +0 (+2 following tracks)
Feats
Improved Initiative, Lightning Reflexes
Combat
Initiative+1
Armor Class (AC)1 (35) [+2 base, +1 dex, +4 defl]
Base Attack+10%/-
Full AttackIncorporeal Touch +15% (max Medium, Wis drain, Nether Crit)
Space/Reach5 ft./5 ft.
Special AttacksBabble, Madness, Wisdom Drain
SavesFort +1, Ref +4, Will +4
Description
Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect.

Madness (Su): Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.

Wisdom Drain (Su): An allip causes Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 10 temporary hit points.

Created by

MrListeningGuy.

Statblock Type

Monster

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