Species | Human |
Subspecies | Allip |
Size | Medium |
Type | Undead (Incorporeal) |
Hit Dice | 4d8+16 (85 hp) |
Speed | Fly 30 ft. (perfect) |
Abilities | Str -, Dex 12, Con -, Int 11, Wis 11, Cha 18 |
Special Qualities | Darkvision 60', Incorporeal Traits, +2 Turn Resistance, Undead Traits |
Environment | Any |
Organization | Solitary |
Treasure | None |
Alignment | NE |
Advancement | 5-12 HD (Medium) |
Level Adjustment | - |
Skills |
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Intimidate +7, Perception +6, Stealth +8, Survival +0 (+2 following tracks) |
Feats |
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Improved Initiative, Lightning Reflexes |
Combat | |
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Initiative | +1 |
Armor Class (AC) | 1 (35) [+2 base, +1 dex, +4 defl] |
Base Attack | +10%/- |
Full Attack | Incorporeal Touch +15% (max Medium, Wis drain, Nether Crit) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Babble, Madness, Wisdom Drain |
Saves | Fort +1, Ref +4, Will +4 |
Description |
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Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect. Madness (Su): Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage. Wisdom Drain (Su): An allip causes Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 10 temporary hit points. |