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Orc Lieutenants Trio in Pathfinder 1e

Orc Lieutenants TrioCR 8

A trio of Orc Lieutenants that are possessed by devils

Fighter
CE Large humanoid, orc, evil
Initiative: 3
Senses: CE Large humanoid (orc, evil)

Defense

AC: 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
HP: 111 15d10+15
Fortitude: 8 Reflex: 5
Defensive Abilities: bravery +1, ferocity
Weaknesses: light sensitivity

Offense

Speed: 30
Melee: 3 falchion +8 (2d4+4/18-20)
Ranged: 3 composite longbow +9 ranged (1d8+4/x3)
Special Attacks: weapon training (bows +1), command corrupted creature
Space: 10 ft
Reach: 5 ft

Statistics

Str 17, Dex 16, Con 12, Int 12, Wis 6, Cha 12
Base Attack: 5 CMB: 8 CMD: 21
Feats:
Deadly Aim, Great Fortitude, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (composite longbow)
Skills: Intimidate +9
Languages: Common, Orc, Infernal
SQ: armor training 1, weapon familiarity, possessed by devil

Ecology

Environment: Orcish cities or in the plains of the Hold of Belkzen
Organization: Usually commanding corrupted creatures and/or Orc Troops
Treasure: Combat Gear +1 dwarf-bane arrows (2), potion of cure moderate wounds; Other Gear mwk hide armor, composite longbow (+3 Str) with 20 arrows, falchion, cloak of resistance +1, 127 gp

Description

Converted from https://aonprd.com/MonsterDisplay.aspx?ItemName=Orc%20Lieutenant   Race, Class and Level: Orc fighter 5   Light Sensitivity   Orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell.   Ferocity (Ex)   A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.   Possessed by Devils   This trio of Orcs are possessed and controlled by devils. This allows them to control nearby corrupted creatures who are bound in servitude to Asmodeus.   Killing these Orcs would set the corrupted creatures loose and on a rampage.   Command corrupted Creature   The trio of lieutenants can issue a command to a nearby corrupted creature as a move action. This allows the Corrupted Creature to use an action immediately.   Description The leaders of small orc warbands arent much smarter or more cunning than the rank-and-file orc warriors they leader but just a small advantage in strength is enough to let them take the best shares of treasure and slaves and lord their dominance over their fellow orcs. Orc commanders enforce discipline through intimidation and are not afraid to lead underlings to their deaths. Source Monster Codex pg. 166


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