Village Merchants are shopkeepers. They may be generalist or specialized in some way, for example a baker or tailor, depending on the shop involved. Despite their low combat statistics, they are quite skilled at the Art of Selling; this is reflected in their unusually high skill scores considering their overall level. | |
Perception | +8 |
Languages | Common, (possibly other depending on situation) |
Skills | Deception+10, Diplomacy+12, Mercantile Lore +10, Performance +8, Society +8 |
STR +3 , DEX +0 , CON +1 , INT +2 , WIS +2 , CHA +4 | |
Items | Crossbow (10 bolts) |
AC | 14 |
Saving Throws | Fort +5, Ref +2, Will +10 |
HP | 16 |
Speed | 20 feet |
Melee | Fist: +6/+2/-2 Agile, Nonlethal, Unarmed | Damage: 1d4+3 bludgeoning |
Ranged | Crossbow: +6/+1/-4 Range 120ft, Reload 1 | Damage 1d8 Piercing |
Special Abilities | Appraising Eye The merchant can use their Mercantile Lore to Recall Knowledge about any item they are offered for sale or appraisal. A success will always determine the book value of any item (except for any additional value that magic may add to a common-looking item.) The merchant can also attempt to Identify Magic using their Mercantile Lore check instead of the usual Arcane, Nature, Occult, or Primal check - and they do not need to know in advance that the item is magical. |
The crossbow should be positioned in the shop hidden behind/beneath a countertop. It will be loaded and hidden behind a counter.It will take the merchant 1 action to retrieve and aim the weapon. plus any movement needed to get to it in the first place. Don't forget the reload action required between shots. |