| +0 | Strength |
| +5 | Dexterity |
| +3 | Constitution |
| +2 | Intelligence |
| +2 | Wisdom |
| +1 | Charisma |
| +5 | Acrobatics |
| +2 | Animal Handling |
| +2 | Arcana |
| +0 | Athletics |
| +2 | Deception |
| +2 | History |
| +2 | Insight |
| +1 | Intimidation |
| +2 | Investigation |
| +1 | Medicine |
| +2 | Nature |
| +2 | Perception |
| +1 | Performance |
| +1 | Persuasion |
| +2 | Religion |
| +5 | Sleight of Hands |
| +5 | Stealth |
| +4 | Survival |
| Unarmed/Staff | 1d20+5 | d4+5 |
|---|---|---|
| Dagger | 1d20+5 | d4+5 |
| Dart | 1d20+5 | d4+5 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Tool Varies
Simple trap (level 1—4, dangerous threat)
A bear trap resembles a set of iron jaws that springs shut when stepped on, clamping down on a creature's leg. The trap is spiked in the ground, leaving the victim immobilized.
Trigger. A creature that steps on the bear trap triggers it.
Effect. Melee weapon attack: +8 to hit, triggering creature. Hit: 5 (1d10) piercing damage. This attack can't gain advantage or disadvantage. A creature hit by the trap has its speed reduced to 0. It can't move until it breaks free of the trap, which requires a successful DC 15 Strength check by the creature or another creature adjacent to the trap.
Countermeasures. A successful DC 10 Wisdom (Perception) check reveals the trap. A successful DC 10 Dexterity check using thieves' tools disables it.
Source: XGE, page 113
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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