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Academy Librarian in Dungeons & Dragons 5e

Sage from Candlekeep Mysteries, pp. 9

Academy Librarian

Medium humanoid (any race, academic, Lawful Neutral

Armor Class 10
Hit Points 22 5d8
Speed: 30 ft

STR

8
( -1 )

DEX

10
( +0 )

CON

10
( +0 )

INT

18
( +4 )

WIS

15
( +2 )

CHA

11
( +0 )

Skills Arcana +8 History +6 Insight +4 Investigation +6 Medicine +6 Nature +6 Religion +6
Senses passive Perception 12
Languages Common, plus any four mortal languages
Challenge Rating 1/2

Description

The Academy Arcane holds several vast libraries within its campus, all dedicated to different areas of knowledge. While some students do work to maintain the stacks in their spare time, each library has a dedicated staff of librarians that ensure the safety and organization of the near-endless stores of knowledge.

Actions

Spellcasting. The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks): At will: light, mage hand, mending   3/day each: comprehend languages, detect magic, identify   1/day each: dispel magic, levitate, locate object, see invisibility, sending, tongues, unseen servant   Shocking Grasp (Cantrip). Melee Spell Attack: +6 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 2d8 lightning damage and the target can't take reactions until the start of its next turn.

Reactions

Shield (1st-Level Spell; 3/Day). When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.


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