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Mara Fletch

Ranger 3 Class & Level
Outlander Background
Human Race
Neutral Good Alignment

Strength 14
+2
Dexterity 16
+3
constitution 13
+1
intelligence 11
+0
wisdom 15
+2
charisma 9
-1
Total Hit Dice 3
Hit Die 1d10+1
2 proficiency bonus
14 Passive perception
4 Strength
5 Dexterity
2 Constitution
0 Intelligence
2 Wisdom
-1 Charisma
saving throws
3 Acrobatics
2 Animal Handling
0 Arcana
2 Athletics
-1 Deception
0 History
2 Insight
-1 Intimidation
0 Investigation
2 Medicine
2 Nature
4 Perception
-1 Performance
-1 Persuasion
0 Religion
3 Sleight of Hands
3 Stealth
4 Survival
skills
16
AC
29
Hit Points
3
Initiative
30ft
Speed
Languages: Common, Elven, Giant
Ability/Skill Proficiency: Strength, Dexterity, survival, perception, nature
Other Proficiency: Flute, light/medium armor, shields, simple/martial weapons
Proficiencies
Longbow 1d20+5 1d8+3 Piercing
Dagger 1d20+4 1d4+2 Piercing
Quarterstaff 1d20+4 1d6+2 Bludgeoning
Handaxe 1d20+4 1d6+2 Slashing
Longbow Attack
Dagger Attack
Quarterstaff Attack
Handaxe Attack Attacks
Save DC: 8 + WIS + proficiency = 12
Attack mod: WIS + proficiency = 4
Spellcasting

Equipment
Trying to socialize stresses me out because I always seem to say the wrong thing.
I expect every bend in the river to lead to something better.
Personality Traits
The world is my tribe, and I want to leave it better than it was when I came.
Ideals
My family and our legacy are precious to me, but I want to become worthy of them before I return.
Bonds
Naive. I want to believe the best of people, to see constant growth and betterment, and I frequently can't see beyond my hope.
Flaws
FEATURES
Natural Explorer
  • ignore difficult terrain
  • advantage on initiative
  • on first turn in combat, I have advantage on attacks against a creature that hasn't yet been attacked
  • (when traveling for an hour or more)
  • difficult terrain doesn't slow group's travel
  • group can't become lost except by magical means
  • even while engaged in another activity, I am alert to danger
  • if I'm alone, there is no stealth speed penalty
  • find twice as much food while foraging
  • while tracking creatures, I learn their exact number, sizes, and how long ago they passed through the area

  • Favored Enemy: Beasts
  • advantage on rolls to track favored enemies
  • advantage on int checks to recall information on favored enemies
  • +2 damage on weapon attacks against favored enemies

  • Fighting Style: Archery
  • +2 bonus to ranged attacks

  • Hunter Conclave
  • Colossus Slayer: once per turn, extra 1d8 damage on a successful hit if target is below max hp

  • Primeval Awareness
  • as an action, can communicate simple ideas to a beast and read basic mood/intent
  • can learn:
  • emotional state
  • whether it's affected by any magic
  • its short-term needs
  • actions I can take to persuade it not to attack
  • (none of the above if you've attacked it in the last ten minutes)
  • concentrating for one uninterrupted minute allows detection of any favored enemies within 5 miles
  • which ones, number, general direction/distance
  • if multiple groups, this applies to each group
  • Features & Traits

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