Stonewing: Legendary Form CR: 14
Huge beast, neutral
Armor Class: 22
Hit Points: 150
Speed:
30 ft
, fly: 60 ft
Saving Throws: Strength +10, Dexterity +9
Damage Vulnerabilities: Poison
Damage Resistances: Bludgeoning, Slashing, and Piercing.
Damage Immunities: Thunder. Lightning.
Condition Immunities: Charm. Frightened.
Senses: Darkvision 60ft. Passive Perception 11
Languages: Giant Eagle
Challenge Rating: 14
Innate Spellcasting.
Stonewing's innate spellcasting ability is Wisdom (spell save DC 15). Stonewing can innately cast the following spells, requiring no material components:
At will: Thaumaturgy, Resistance, True Strike, Thunderwave, Command
1/day: Fear, Haste, Stoneskin, Wall of Stone
2/day: Fly, Blur, Shatter
Speak with Beasts.
Stonewing can communicate with beasts as if they shared a language.
Unmoving and Unseen
When Stonewing is unmoving they are indistinguishable from normal rock outcroppings.
Mighty Swing
When Stonewing attacks without moving during its turn, it makes its claw attack with advantage.
Stone Feathers
A creature takes 4 (1d8) piercing damage at the start of its turn while it is grappling Stonewing .
Actions
Multiattack.
Stonewing can make one bite attack and one claw attack.
Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (2d10 + 5) piercing damage.
Claw
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: (1d12 + 5) slashing damage.
Gust
Stonewing blasts their wings together and pushes everything in a 30ft cone in front of them 30ft back unless they make a Strength check DC 19.
Animate Stone (1/Day).
Stonewing can animate 1 or 2 puppets made of stone within an area of 60ft. They take whatever shape you wish and remain animate for 1 minute and are mindless, obeying all mental commands. You can use your bonus action to give a new mental command to the stone puppets. If they do not have a command they will defend themselves but otherwise will take no actions.
Reactions
Stone Glare
Stonewing can use their reaction to intimidate any attacker that tries to attack them or anyone adjacent to them. They must make a Charisma save DC17 or else they are frightened and instead of attacking they use their action to dash away from Stonewing.
A large stone bird