Name | Hieronymus Wolf |
Handle | Bloodhound |
Role | Lawman |
Role Ability | Backup |
Rank | 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 10 |
Conceal/Reveal Object (INT) | 9 |
Lip Reading (INT) | - |
Perception (INT) | 15 |
Tracking (INT) | 10 |
Body Skills | BASE |
Athletics (DEX) | 10 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | - |
Stealth (DEX) | 10 |
Control Skills | BASE |
Drive Land Vehicle (REF) | 10 |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | 9 |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | 10 |
Cryptography (INT) | - |
Deduction (INT) | 12 |
Education (INT) | 10 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 10 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 12 |
Science: Zoology (INT) | 9 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 14 |
Evasion (DEX) | 15 |
Martial Arts (DEX) x2 | - |
Melee Weapon (DEX) | 10 |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | 9 |
Handgun (REF) | 14 |
Heavy Weapons (REF) x2 | 9 |
Shoulder Arms (REF) | 14 |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 13 |
Human Perception (EMP) | 17 |
Interrogation (COOL) | 12 |
Persuasion (COOL) | 10 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | 12 |
Trading (COOL) | - |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | - |
Cybertech (TECH) | - |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 6 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | - |
Photography/Film (TECH) | - |
Pick Lock (TECH) | 5 |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | - |
Humanity | 82 / 90 |
Hitpoints | 50 / 50 |
Death Save | 8 |
Seriously Wounded Threshold | 25 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Heavy Pistol | 3d6 | Armor Piercing | 2 | |
Shotgun | 5d6 | Armor Piercing | 1 | |
Stun Baton | 2d6 |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Cyberaudio Suite | Data | HL |
---|---|---|
Cyberaudio Suite | installed | 2 |
Homing Tracer | Follow Linked Tracer | 2 |
Voice Stress Analyzer | +2 Human Pereption/Interrogation | 2 |
Neural Link | Data | HL |
---|
Internal Cyberware | Data | HL |
---|---|---|
Enhanced Antibodies | Recover Bodyx2/Day | 2 |
Aliases | |
Improvement Points | 140 / 720 |
Reputation | 5: Others beyond your local area recognize your name. |
Reputation events | |
Role specific lifepath | |
Addictions | |
Fashion |
Gear | HQ Heavy Pistol, HQ Shotgun, Stun Baton, Light Armorjack, Light Armorjack Helm. Binoculars, Agent, Flashlight, Handcuffs x2, Lockpick Set, HQ Grenade Launcher Underbarrel |
Ammo | Armor Piercing Pistol Ammo x 30, Armor Piercing Shotgun Slug x 30\ Grenades: AP: 4 Flash Bang: 1 Sleep: 1 Smoke: 2 Tear Gas: 1 |
Cash | 4140 |
Housing | Storage Container |
Rent | |
Lifestyle | |
Notes |