Protean: weight of the feather
- Dice Pools: Wits + Survival
System: If the vampire has time
to prepare, no roll is required.
As a reaction, such as during a
sudden fall, activating the power requires a Wits + Survival roll
at Difficulty 3. As long as the
power is in effect, the vampire
is immune to damage from falls,
collisions, and being thrown.
The user also avoids triggering
devices that rely on pressure, at
the Storyteller’s discretion.
(p.270)
Protean: feral weapons (one rouse check)
System: No skill roll is needed
to activate this power. When
activated, the vampire adds
a +2 modifier to their Brawl
damage, and causes Aggravated
Health damage to mortals. Superficial damage inflicted from Feral Weapons is not halved.
(p.270)