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Aldon Khidell

Medium Half Elf, Engineer, Chaotic Good

Armor Class 11
Hit Points 9
Speed: 30 ft

STR

10
( +0 )

DEX

13
( +1 )

CON

13
( +1 )

INT

13
( +1 )

WIS

8
( -1 )

CHA

15
( +2 )

Saving Throws Wisdom +1, Charisma +4
Skills Arcana +3, History +3, Insight +3, Investigation + 3, Nature +3, Persuasion +4
Languages Common, Elvish
Challenge Rating 1/2

Description

A dusky skinned, lithe and wiry half elf man, garbed in a scarlet hoodie stained with dirt and blood, a look of something haunting hidden in his eyes.

Ideals

To honour the memory of my lover

Bonds

The Hoodie his lover wore before his death

Flaws

He is a born civilian, and he is ultimately survival oriented

Aldon is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).
He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:
  Cantrips (at will): Eldritch blast, On/Off, Mage Hand, Minor illusion.
1st level (1 per day): Infallible Relay, Expeditious Retreat.


Information Surge
At 1st level, you gain the ability to temporarily render computerized devices inoperable. As an action, you can target a computerized device within 30 feet of you. If the targeted device is held or otherwise actively used by a living creature, that creature must make an Intelligence saving throw against your spell save DC. On a failed save, the targeted device ceases to function until the end of your next turn. If the targeted device is not held or used by a creature, the DM makes a special saving throw for the device with disadvantage and a +0 modifier. Certain shielded devices might negate the disadvantage, at the DM’s determination. Once you use this feature, you can’t use it again until you finish a short or long rest.

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 1) piercing damage.


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