Remove these ads. Join the Worldbuilders Guild
CR 1/2

Carrion Bat

N/N Small animal, Mutant
Initiative: +2 Senses: blindsense 20 ft., low-light vision; Perception +6

The Carrion Bat looks like a large mutated bat with razor sharp fangs.

Defense

AC: 14 (natural armour)
HP: 5 1d8+1
Fortitude: +3 Reflex: +4 Will: +2

Offense

Speed: 10 ft (50 ft fly, 10 ft climb)
Melee: Bite: +3 , ( 1d4 piercing damage)
Space: 2 ft Reach: 5ft

Statistics

Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7
Base Attack: +1 CMB: 1d20+0 CMD: 11
Feats: Weapon Finesse
Skills: Fly +16, Perception +6;
Racial Modifiers: +4 Perception
Languages: None

Ecology

Environment: Dark places/underground
Organization: Solitary, colony (2-50)

The carrion bat was once just a normal bat, mutated by the Blight to become much larger, with a wingspan of about 3 feet. They prowl the dark places of the world hunting for live prey to swoop down and bite chunks out of.


Created by

DMStretch.

System

Pathfinder 1e

Statblock Type

Monster / NPC

Link/Embed