| Perception | +5, Darkvision | 
| Skills | Acrobatics 9+, Stealth 7+ | 
| STR -1 , DEX +4 , CON +1 , INT -5 , WIS +1 , CHA -4 | |
| AC | 17 | 
| Saving Throws | Fort +4, Ref +9, Will +4 | 
| HP | 18 - Immunities Precision, swarm mind - Weaknesses Area damage 5, splash damage - Resistances bludgeoning 2, piercing 5, slashing 5 | 
| Speed | fly 20 ft | 
| Special Abilities | Swarming Stings  Each enemy in the swarm’s space takes 1d4 piercing damage (DC 16 basic Reflex save). The first time each round a creature fails the save and takes piercing damage, it also suffers the effect of beestings. Whenever the bee swarm uses this ability, the swarm takes 1 damage. Beestings (poison) The creature must attempt a DC 16 Fortitude save. Those who fail take 1d4 poison damage and are clumsy 1 for 1 minute. |