Spire Guard | Cogent Roleplay | Cogent Roleplay | Statblocks & Sheets | World Anvil

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Character Name
Spire Guard
Player Name
Age
Race
Human
Height
Body Type
Disabling Characteristics
-2 General Knowledge (about any non-Grayden ethnicity/location)
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 6
Athletics
-1 +1 +2 +3 +4 b3 4
Grip
-1 +1 +2 +3 +4 b3 4
Swim
-1 +1 +2 +3 +4 b3 3
Throw
-1 +1 +2 +3 +4 b3 4
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 4
Acrobatics
-1 +1 +2 +3 +4 b3 3
Ride/Pilot
-1 +1 +2 +3 +4 b3 5
Sleight of Hand
-1 +1 +2 +3 +4 b3 4
Stealth
-1 +1 +2 +3 +4 b3 4
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 3
Deception
-1 +1 +2 +3 +4 b3 3
Infiltration
-1 +1 +2 +3 +4 b3 3
Persuasion
-1 +1 +2 +3 +4 b3 5
Survival
-1 +1 +2 +3 +4 b3 3

1 2 3 4 5 6 7 8 9

Vocation: Spire Guard (STR)
  +1 +2 +3 +4  b3 6
Skills
Reach (spear) (CBT)
  +1 +2 +3 +4  b3 7
medium (Shortsword) (CBT)
  +1 +2 +3 +4  b3 6
Military Politics (INT)
  +1 +2 +3 +4  b3 4
Vocation: Spire Guard Commander (STR)
  +1 +2 +3 +4  b3 7
Skills
large (Longsword) (CBT)
  +1 +2 +3 +4  b3 8
Military Politics (INT)
  +1 +2 +3 +4  b3 5
Leadership (INT)
  +1 +2 +3 +4  b3 6
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
       
Destiny Points
         
Commerce Points
0 1 2 3 4 5 6 7 8
               
Inventory / Equipment
Heavy Armor (-2d to combat roll)
Spear
Shortsword
papers of authority
rations and stipend
Notes
None.

Created by

Tabletop Time.

Statblock Type

Cogent Roleplay

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