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Elite Knight

Medium Elf Knight , Lawful Neutral

Armor Class 18
Hit Points 45 6d8+18
Speed 30ft Fly: 30ft

STR
14 +2
DEX
12 +1
CON
16 +3
INT
11 0
WIS
12 +1
CHA
11 0

Skills Ability Modifiers: +2 Dex, +1 Int   Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.   Darkvision: 60ft (18m / 12sqr)   Trance: meditate for 4 hours instead of sleep.   Keen Senses: proficiency in the Perception skill.   Elf Weapon Training: proficiency with the longsword, shortsword, shortbow, and longbow. (not considered for template)   Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.  
Senses Perception +3 History +2 Athletics +4
Languages Common, Elvish, another language
Challenge 3




Horse Companion: The knight has a favorite horse and has advantage on any animal handling checks with him.   Charge: If the knight move at least 15ft in a strait line while riding his weapons attacks deals one extra die of damage (already considered for the damage calculation).   One with your mount: The knight can force a target attack at his mont to target himself instead.   Tool Proficiency: The knight is proficient with Vehicles (land).


Actions

Multiattack.The Knight makes two weapon melee attacks or two ranged attacks.   Charging Lance. Melee Weapon Attack +4 to hit, reach 10 ft, one target. Hit: 15 (2d12 +2 ) piercing damage. Properties: Reach, Special: Disvantage to attack a target at 5 feet of you. Can be used in one hand while riding.,   Longsword. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 6 (1d8 +2 ) slashing damage. Properties: Versatile (1d10),  


 

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