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Rogue Orc

Medium Orc, Scoundral/Rogue, Chaotic Neutral

Armor Class 13
Hit Points 55 (4d8 +4) 4d8+4
Speed: 30 ft

STR

13
( +1 )

DEX

15
( +2 )

CON

12
( +1 )

INT

11
( +0 )

WIS

11
( +0 )

CHA

13
( +1 )

Saving Throws DEX +1, INT +1
Skills Skills: Intimidation +3 Stealth +4 Investigation +3 Athletics +4 Deception +3
Senses Passive Perception 13   Ability Modifiers: +2 Str, -2 Int   Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.   Menacing: You have proficiency in the intimidate skill. (even if DMG didn't say so, all the orcs on MM got intimidation)   Darkvision: 60ft (18m / 12sqr)   Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages Common, Orc
Challenge Rating 1

Sneak Attack: Once per turn, can deal 10 (3d6) extra damage to one creature she hits with an attack if she has advantage on the attack roll. She doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and she doesn't have disadvantage on the attack roll. Cunning Action: Due to it high agility and cunning she can use a bonus action to take the Dash, Disengage or Hide action. Tool Proficiency: proficient with the Thieves' Tools.

Actions

Multiattack.The Rogue makes two weapon melee attacks or two ranged attacks.   Dagger. Melee Weapon Attack +4 to hit, range 20/60ft, one target. Hit: 4 (1d4 +2 ) piercing damage.   Properties: Thrown: range 20/60ft, Finesse, Light,   Light Crossbow. Ranged Weapon Attack +4 to hit, range 80/320ft, one target. Hit: 6 (1d8 +2 ) piercing damage. Properties: Ammunition: range 80/320ft, Loading, Two-handed,  


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