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Drow Priestess in Dungeons & Dragons 5e

Drow Priestess

Medium Drow, Priest, Any

Armor Class 16 (Half plate, Shield)
Hit Points 26 (4d8 +8) 4d8+8
Speed: 30 ft

STR

13
( +1 )

DEX

12
( +1 )

CON

13
( +1 )

INT

10
( +0 )

WIS

15
( +2 )

CHA

10
( +0 )

Saving Throws WIS +1
Skills Perception +4 Religion +1 Insight +4
Senses Ability Modifiers: +2 Dex, +1 Cha   Passive Perception 12   Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.   Superior Darkvision: 120ft (36m / 24sqr)   Sunlight Sensitivity: Disvantage on attack rolls and wisdom perception (sight) when your target is on direct sunlight   Trance: meditate for 4 hours instead of sleep.   Keen Senses: proficiency in the Perception skill.   Drow Weapon Training: proficiency with the rapiers, shortswords, and hand crossbows (not considered for template)   Drow Magic: know Dancing Lights cantrip, once per day can cast Faerie Fire (if CR is greater than 3) and Darkness, also once per day (if CR is greater than 5). Charisma as spellcasting ability for those spells  
Languages Common, Elvish, another language
Challenge Rating 2

Spellcasting. 4th-level cleric. Its spellcasting ability is Wisdom (spell save DC 12, to hit with spell attacks +4)   Cantrips (at will): Thaumaturgy, Druidcraft, Shillelagh, Resistance,   1st level (4 slots): Purify Food and Drink, Bless, Bane, Ray of Sickness, Sanctuary, Cure Wounds,   2nd level (3 slots): Locate Object, Spiritual Weapon,  


Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.   Chosen of Gods: Once per week, as an act of incredible courage can sacrifice himself to protect other. The DM can roll a d20 and add priestess CR to this roll. If the check gets 20 or more the priestess can receive one of the random bonuses: Regain one spell slot of her greater slot available; Maximize the healing of a spell, grant one target resitance/advantage against the next damage/saving throw.

Actions

Mace. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage.


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