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Halfling Thief in Dungeons & Dragons 5e

Halfling Thief

Small Halfling, Thief, Any

Armor Class 11
Hit Points 31 (6d6 +12) [6d6+10]
Speed: 25 ft

STR

12
( +1 )

DEX

16
( +3 )

CON

13
( +1 )

INT

9
( -1 )

WIS

13
( +1 )

CHA

9
( -1 )

Skills Survival +3 Perception +5 Investigation +3 Stealth +5
Senses Passive Perception 15   Ability Modifiers: +2 Dex, +1 Cha   Small Size: small creatures should use d6 for hit dices   Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave: You have advantage on saving throws against being frightened.   Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.   Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.  
Languages Common, Halfling
Challenge Rating 1/2

Sneak Attack: Once per turn, the thief can deal 10 (3d6) extra damage to one creature he hits with an attack if he has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.   Cunning Action: Due to it high agility and cunning he can use a bonus action to take the Dash, Disengage or Hide action.   Tool Proficiency: proficient with the Thieves' Tools.

Actions

Multiattack.Makes two weapon melee attacks or two ranged attacks.   Dagger. Melee Weapon Attack +5 to hit, range 20/60ft, one target. Hit: 5 (1d4 +3 ) piercing damage. Properties: Thrown: range 20/60ft, Finesse, Light,   Light Crossbow. Ranged Weapon Attack +5 to hit, range 80/320ft, one target. Hit: 7 (1d8 +3 ) piercing damage. Properties: Ammunition: range 80/320ft, Loading, Two-handed,  


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