Henry Loken | Character Sheet | Zweihander | Statblocks & Sheets | World Anvil

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Difficulty Rating
Trivial
Easy
Routine
Standard
Challenging
Hard
Arduous
+30%
+20%
+10%
+/-0%
-10%
-20%
-30%

Henry Loken

The Watchman

"The land will reclaim what is hers"

Human
Ancestry
Normal
Build Type
Spring
Season of Birth
Adult
Age group
Pale
Complexion
Lowborn
Social Class
Male
Sex
Brown
Eye Color
Oportunistic
Upbringing
182 cm
Height
80 kg
Weight
Black
Hair Color
Westerland
Place of Birth
Asexual Appearance
Distinguishing Marks
Patron Deity
Drawbacks and Disorders
Order and Chaos
987654321 Corruption 123456789
Gain Fate Point                  
0
                  Gain Disorder
Fate Points: 1
Reputation Points: 1
Permanent Chaos Ranks: 0
Order Alignment - DUTY
You have taken an oath, whether personal or formal, that guides your actions in all things. No amount of trickery, intimidation or bribery will sway you from your promises. Your dedication to one single ideal or task will follow you to your grave, no matter how soon or distant that may be.
Chaos Alignment - FATALISM
Your dedication to a single ideal has twisted your idea of free will. Fate cannot be influenced by the actions of man. This stark world view can lead to inaction, a dark, gallows

Attributes And Skills

Primary Attributes
Combat
45
Bonus Advance
Ancestral modifier
1
Combat Bonus [CB]
8
Skills
Skill Ranks +10
Focuses
Martial Melee*
  
Martial Ranged*
  
Missile
Simple Melee
  
Simple Ranged
  
Brawn
45
Bonus Advance
Ancestral modifier
0
Brawn Bonus [BB]
5
Athletics
  
Drive*
  
Intimidate
  
Toughness
  
Agility
42
Bonus Advance
Ancestral modifier
-1
Agility Bonus [AB]
5
Coordination
  
Pilot*
  
Ride*
  
Skulduggery
  
Stealth
  
Perception
51
Bonus Advance
Ancestral modifier
1
Perception Bonus [PB]
10
Awareness
  
Eavesdrop
  
Scrutinize
  
Survival
  
Game Hunting, Tracking
Intelligence
35
Bonus Advance
Ancestral modifier
1
Intelligence Bonus [IB]
5
Alchemy*
  
Counterfeit*
  
Education*
  
Folklore
  
Gamble
  
Heal*
  
Navigation*
  
Warfare*
  
Willpower
48
Bonus Advance
Ancestral modifier
-1
Willpower Bonus [WB]
3
Incantation*
  
Interrogation*
  
Resolve
  
Tradecraft*
  
Fellowship
41
Bonus Advance
Ancestral modifier
-1
Fellowship Bonus [FB]
3
Bargain
  
Charm
  
Disguise*
  
Guile
  
Handle Animal*
  
Leadership*
  
Rumor
  
Languages
Peril Threshold

6

3 + WB
+6
12
+12
18
+18
24
Peril Condition Track
UNHINDERED
Imperiled
Ignore 1 Skill Rank
Ignore 2 Skill Rank
Ignore 3 Skill Rank
INCAPACITATED!

Traits, Talents and Gifts

Traits
Situational Awareness
When you fail an Awareness or Stealth Test, you may re- roll to generate a better result, but must accept the outcome.
Hue And Cry
When combat begins, roll 2D10, instead of 1D10, to determine your place in the Initiative Order.
Talents
Azimuth
When you can see the stars, you gain a +20 Base Chance to Navigation Tests. In Addition you always know true north above the ground, even during inclement weather
Situational Awarness
Your road-weariness has turned into a wariness unseen amongst others. You have attuned yourself to the smallest of sounds in the wilds, and can react quickly and efficiently. Effect: When you fail an Awareness or Stealth Test, you may re-roll to generate a better result, but must accept the outcome
Rural Sensibility
When you attempt to hide in rural environments, you gain a +20 Base Chance to Stealth Test
Saddle Born
When fighting on horseback or atop a vehicle like a cart, coach or wagon, you gain +10 Base Chance to strike with melee and ranged weapons
Dauntless
Humans’ sheer force of will helps them withstand many challenges. Rarely do they cross the threshold to fear and darkness, as their stalwart nature shields them from the horrors that surround them. Effect: You are immune to the effects of the Intimidate Skill and cannot be Stunned or Knocked Out!
Eagle Eyes
You do not suffer additional hardship when firing ranged weapons at Medium Distance, instead treating it as Short Distance.
Light Sleeper
When you suffer physical Peril, reduce your Peril Condition Track by one less step negatively.
Arbalest Speed
When you begin to Load a ranged weapon, make a successful Coordination Test to Load it without spending Action Points. If you fail, you must spend the requisite number of Action Points to finish Loading.
Daemonic Gifts

Combat Profile

Encumbrance Limit

8

3+BB

6

Current

0

Overage
Initiative

13

3+PB

13

Current

0

Overage
Movement

8

3+AB

8

Current

0

Overage
Armor
DTh Mod.
Qualities

Enc.
Leather
0
Shield
Qualities

Enc.
Dodge 
Coordination 
42
Guile 
41
Drive 
45
Ride 
52
Parry 
Simple Melee
65
Martial Melee
55
Guile
41
Charm
41
Incantation
48
Damage Threshold

5

BB + Dth Mod.
+6
11
+12
17
+18
23
Damage Condition Track
UNHARMED
Lightly Wounded
Moderately Wounded
Seriously Wounded
Grievously Wounded
SLAIN!
Injuries
Weapons
Weapon Skill Load (AP) Ammo Handling Distance
(short/med x2/long x3)
Damage Qualities Enc.
Arbalest Martial Ranged Two-handed Fast, Punishing

Trappings and Wealth

GC
0
SS
0
BP
10
Enc.
0
Trappings on Self
Qty.
Enc.
Arbalest crossbow
1
1
Leather
1
3
Winter Clothing
1
1
Survival Kit
1
1
Torch
1
0
Crossbow bolt
29
0
Trappings on Steed or Vehicle
Enc.
Reagent
Qty.
Enc.
Property

Magic and Rituals

Cast Magic (Incantation): 48
Intelligence Bonus [IB]: 5
Willpower Bonus [WB] 3
 Arcane
 Covenant
 Divine
Spells
Rituals

Reward Points and Professions

Current Reward Points
40
Total Reward Points
6540
Professions
Basic
100 RP
Profession
Outrider
SR
Awarness
SR
Folklore
SR
Martial Ranged
SR
Navigation
SR
Ride
SR
Simple Melee
SR
Simple Ranged
SR
Stealth
SR
Survival
SR
Tougness
Trait
Situational Awarness
BA
[AB]
BA
[AB]
BA
[BB]
BA
[CB]
BA
[IB]
BA
[PB]
BA
[PB]
TA
Azimuth
TA
Rural Sensibility
TA
Saddle Born
Intermediate
200 RP
Profession
Watchman
SR
Awarness
SR
Intimidate
SR
Leadership
SR
Martial Melee
SR
Martial Ranged
SR
Resolve
SR
Rumor
SR
Scrutinize
SR
Simple Ranged
SR
Simple Melee
Trait
Hue and Cry
BA
[CB]
BA
[CB]
BA
[FB]
BA
[PB]
BA
[PB]
BA
[WB]
BA
[WB]
TA
Arbalest's Speed
TA
Eagle Eyes
TA
Light Sleeper
Advanced
300 RP
Profession
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
Trait
BA
BA
BA
BA
BA
BA
BA
TA
TA
TA
Unique Advances
Powered by Zweihander d100 Character Sheet created by Verencius#6819 with a lot of help and patience from Tillerz#3807, Graylion#1115 and Ranentil. Uploaded 2020-12-20 (Version 1.0). Due to unknown error EUCLID text editor is NOT SUPPORTED. Please use Plato if some input areas show collapsed or invisible!

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KolegaAnarchista.

System

Zweihander

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Character Sheet

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