| Ancient Blooded Watchmen are Dwarven wardens with a family history of being obstinately resistant to magic. They are employed as guards for magical institutions or supplementary members of a town watch or city guard, trained to look for arcane shenanigans and magic enabled crime. | 
            | Perception | Expert  (9 to find concealed objects) | 
            | Languages | Common | 
            | Skills | Athletics  Trained , Intimidation  Expert , Legal Lore Trained , | 
            | STR  +4 ,             DEX  +2 ,             CON  +3 ,             INT  +0 ,             WIS  +3 ,             CHA  -2
 
 
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            | Items | Items club, crossbow (10 bolts), dagger, sap, scale mail, signal whistle | 
            | AC | 18 | 
            | Saving Throws | Fort +8,             Ref +5,             Will +6 | 
            | HP | 18 | 
            | Speed | 20 ft | 
            | Melee | Club  expert   +4 / -1 ] , Damage  Bludgeoning  
Sap  expert   +5 / +2 ] , (agile, nonlethal) Damage  Bludgeoning | 
            | Ranged | Crossbow  expert   +2 / -3 ] (range increment 120 feet, reload 1), Damage  Piercing | 
            | Special Abilities | Call on Ancient Blood as a reaction to Being targeted by a magical effect Ancient Blooded gain a +1 circumstance bonus to saves against magic effectsGrapple The Watchman grabs at you with their free hand.Shove The Watchman pushes you away.Trip The Watchman tries to knock you to the ground.Disarm The Watchman tries to knock your weapons out of your hands .Demoralize Watchmen typically use threats of punishment to exact compliance from the citizenry .
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