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Stensian Orc

Ability Score Increase +2 Str, +1 Con
Size Medium
Speed 30 ft.

Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Menacing. You gain proficiency in the Intimidation skill.   Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.   Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.   The oldest stories on Innistrad tell of a time when the sun shone more than a few hours a day, when humans shared the land with other races, not monsters. Orcs were one such race, living in the mountains and valleys of Stensia. Nomadic hunters, they rarely came in contact with humans - but when they did, the results were often bloody.   Eventually, humans came to dominate Innistrad, and the Orcs found themselves pushed further and further into the mountains. The two races have not seen each other in generations, as both have more pressing concerns to attend to.   If you pick this race, consider why you have ventured so far from your home. You do not speak the Common language of those that follow the Church of Avacyn, nor are you likely to see another of your race. Is there a great need among your people, for resources or aid against a dire threat? Or is it simple wanderlust? Whatever the reason, you have picked a hard road to follow, and the old Orc saying "The only easy day is yesterday" will be tested to the limit.

Languages. Orcish


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