Will power: 5 HP: 6 Melee Special: Improvised Weapons +1. Alleycat bonus: +1 to grappling(brawl) Discipline check: Roll 2 die - pick higher #. Clan Compulsion: Rebellion - The vampire takes a stand against whatever or whomever they see as the status quo in the situation, whether that’s their leader, a viewpoint expressed by a potential vessel, or just the task they were supposed to do at the moment. Until they’ve gone against their orders or expectations, perceived or real, the vampire receives a two-dice penalty to all rolls. This Compulsion ends once they’ve managed to either make someone change their minds (by force if necessary) or done the opposite of what was expected of them. Dice roller: https://cftarbay.github.io/VTM-V5-Dice-Roller/ https://docs.google.com/document/d/1F1SocPT4yElncCIDlUj31cOSyex8FO8xh4KKq5-qZJQ/edit
https://docs.google.com/document/d/1lB_yvh96GZvX-PfEYkwqdxKLRY3A24HfT45dfeBbrzc/edit