Aiden Crowley | Vampire the Masquerade 5e Character Sheet | World of Darkness 5th Edition (Paradox) | Statblocks & Sheets | World Anvil

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Name
Aiden Crowley
Chronicle
Sire
Concept
Ambition
Desire
Predator
Alleycat
Clan
Brujah
Generation
11th

Attributes

Physical

Strength
Dexterity
Stamina

Social

Charisma
Manipulation
Composure

Mental

Intelligence
Wits
Resolve

Health

Willpower

Skills

Athletics
Brawl
Craft
Drive
Firearms
Melee
Larceny
Stealth
Survival
Animal ken
Etiquette
Insight
Intimidation
Leadership
Performance
Persuasion
Streetwise
Subterfuge
Academics
Awareness
Finance
Investigation
Medicine
Occult
Politics
Science
Technology

Disciplines

Potence
Level 1: Lethal Body (passive - free) - Optional aggravated dmgto morals. Ignore 1 lvl of armor per lvl of potence. Level 2: Prowess (One Scene - 1Rouse check) - Add Potence rating to unarmed dmg as well as to feats of strength, +half potence (round up) to melee dmg.
Celerity
Level 1: Rapid Reflexes (passive - free) - No penalty to defense for lack of cover against Firearms. Can take a minor action (see p. 298) worth up to two dice per turn, such as readying or reloading a weapon, for free. Level 2: Fleetness (One Scene - 1Rouse check) - Add Celerity to non-combat Dex tests. Once per turn can also do this when defending with Dex+Athletics.   Bonus point from Alleycat.
Hunger
 
Humanity
 

Chronicle Tenets

Touchstones & Convictions

Clan Bane

Rage! Subtract dice equal to the Bane Severity of the Brujah from any roll to resist fury frenzy. This cannot take the pool below one die.

Advantages & Flaws

Bloodhound
Allies
Entrenched
Contacts (alleycat)
Bondslave

Notes

Will power: 5 HP: 6   Melee Special: Improvised Weapons +1. Alleycat bonus: +1 to grappling(brawl)   Discipline check: Roll 2 die - pick higher #.   Clan Compulsion: Rebellion - The vampire takes a stand against whatever or whomever they see as the status quo in the situation, whether that’s their leader, a viewpoint expressed by a potential vessel, or just the task they were supposed to do at the moment. Until they’ve gone against their orders or expectations, perceived or real, the vampire receives a two-dice penalty to all rolls. This Compulsion ends once they’ve managed to either make someone change their minds (by force if necessary) or done the opposite of what was expected of them.   Dice roller: https://cftarbay.github.io/VTM-V5-Dice-Roller/         https://docs.google.com/document/d/1F1SocPT4yElncCIDlUj31cOSyex8FO8xh4KKq5-qZJQ/edit

Blood Potency

Blood Surge

+1 attribute die

Mend Amount

Remove 1 point of superficial damage per rouse check

Bane Severity

1

Experience

Total Experience:
65
Spent Experience:
31

Background

History

https://docs.google.com/document/d/1lB_yvh96GZvX-PfEYkwqdxKLRY3A24HfT45dfeBbrzc/edit


Created by

AriesMouse.

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