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Asmodeus

Medium Construct , Neutral

Armor Class 14
Hit Points 30
Speed 20ft

STR
18 +4
DEX
8 -1
CON
15 +2
INT
8 -1
WIS
6 -2
CHA
3 -4

Damage Vulnerabilities Acid, lightning
Damage Resistances Slashing, Piercing, Bludgeoning
Damage Immunities Poison, Psychic
Condition Immunities Charmed. Exhaustion, Frightened, Poisoned
Senses Darkvision 60 feet
Languages Common




Construct only requires 2 hours of rest to avoid natural exhaustion. During its rest it has passive sensors which can detect movement up to 30 feet.


Actions

Multi-Attack: Asmodeus can either make 2 fist attacks or 1 Death Grip.   Fist: Melee +6, 5 ft, 1d8+4 bludgeoning   Death Grip: DC 12 dexterity save. On fail target is grappled by Asmodeus always attempting to go for the neck. While grappled Asmodeus cannot attack and can only move 5 ft and can move the target that far as well. At the start of each turn target must make a DC 16 Strength save to escape or take 2d6+4 bludgeoning. On a save Grip is dodged.

Reactions

Guardian Protocol: If an allied creature within 5 ft is targeted with a an attack Asmodeus will attempt to block the attack. For a DC 12 dexterity save, made by Asmodeus, on a success the attack will be redirected to Asmodeus and be made against their AC and will take the damage. On a failed save, Asmodeus will fail to redirect the attack.


 

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