Veeti Coello | Character Sheet AD&D 1E Koth 2020 | Advanced Dungeons & Dragons | Statblocks & Sheets | World Anvil

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Player Characters of

Veeti Coello

Half-Elf jester 2


Alignment: Lawful Good
Deity: None
Religion:
Piety: none
Birthday: 1, Kicanth
Birth Year:
Starsign: The Swift Messenger
Age: 1322
Social Class: Middle-Lower Class
Secondary Skill:
Spoken Languages and Dialects

elvish,common
Written Languages and Scripts

common,elvish

Hit Points


12 / 12

Hit Dice (HD): 2
Hit Die Type: d10
Hit Point Bonus: per hit die

Wounds:

Experience


Experience Points:

Experience Point Bonus: %

Armor Class


14

Armor Worn: none
Armor Condition: Pristine
Armor Movement: 30 "
Shield Used:
Shield Condition: Destroyed
Base Armor Type: None (AC10)
AC Flatfooted: 10
AC Without Shield: 10
Armor Weight: 0
Armor Value: 0
Shield Weight: 0
Shield Value: 0

Armor Notes: no armor

Ability Scores

Saving Throws

STRENGTH

7.

Hit +1 | Dam +0 | Weight -150
Open Doors 1 | Bend Bars 7%
INTELLIGENCE

10

Addtnl Lang 6 | Learn Spell: 75%
Min Spells: 8 | Max Spells: 14
WISDOM

8

DEXTERITY

17

CONSTITUTION

10

CHARISMA

12

Paralysis, Poison
and Death Magic

Roll 0

Notes:
Petrification
or Polymorph

Roll

Rod, Staff
or Wand

Roll

Breath
Weapon

Roll

Spells and
Other Magic

Roll

General Saving Throw Notes:

Movement Rate


Base Movement Rate: 12"
Heavy: 8"
Very Heavy: 4"
Max Load: 1.3333333333333"
Run (x10): 120"
Normal (x5): 60"
Crawl (50%): 6"

Weapons and Combat

Weapons of Proficiency: Simple weapons, Martial weapons, finesse Weapons
Non-Prof Penalty: [-2] | Slots: /

 
To Hit AC Table:

 

Thief Skills:

Pick Pockets Move Silently Climb Walls
Open Locks Hide in Shadows Read Languages
Find/Remove Traps Hear Noise Backstab

Equipment Carried:


 

Wealth and Property:

Carried Wealth
Other Wealth
Platinum Pieces: 0 (PP)
Gold Pieces: 25 (GP)
Electrum Pieces: 00 (EP)
Silver Pieces: 0 (SP)
Copper Pieces: 0 (CP)
Gemstones:
Total Gem Value: gp
Total Gem Weight: gp
Other:
Total Other Value: gp
Total Other Weight: gp
Total Value: 25 gp
Total Weight: 25 gp
Conversion: PP = 5 GP = 100 SP = 1000 CP
or 1/5 PP = 1 GP = 2 EP = 20 SP = 200 CP


 

Encumbrance

Normal < 200
Heavy 200 - 750
Very Heavy 750 - 1100
Maximum 1101


Equip Weight:
Weapon Weight:
Weapon Weight:
Armor Weight: 0
Wealth Weight: 25
Total Weight: 25

Special Abilities:

Special abilities granted to this character due to race, class or other circumstances. Ability Check D100 Ability Check: D20 Ability Check: D6
Darkvision Fey Ancestry Skill Versatility Languages
 

Non Weapon Proficiencies:

Secondary and other skills granted to this character due to experience and background. NWP Check

 
Secondary Skill:
Non-Weapon Proficiency Slots: /

 

Spells and Magic:

Magical casting abilities granted to the character due to class, nature of other experiences.

 
Prepared Spells and Abilities:
 
Spell and Magical Components/Items:
 

 

General Character Notes and Background:

As his parent were entertainers for many generations he was forced to be part of the city entertainment troupe. There he was forced to act as the jester, the clown of the group. One day during a performance he had an accident where half of his face got burned after then he started to wear a mask most of the time. The life of a person that makes just fun of himself and acts all random was not for him. He got fascinated by card magic the circus magician showed him and even though he had more talent in acrobatics he spend most of his time learning card tricks. He also found much joy in fortunetelling, the feeling of knowing the fate of others. He got into many fights thanks to his tongue which seems to be able to hit exactly where it hurts but thanks to his acrobatics background was able to not be seriously injured. While travelling he got to meet Renir Vaikan who he became friends with, he was his go-to person when he came up with a new card trick.He tried to implement his love of card magic into his act but all his ideas for improving his acts were pushed to the side by his parents and troupe leader who wanted him to act more like a fool, so he decided to leave home and the circus with the coin he earned and his playing cards.
Campaign Notes:
Character Sheet by GM Tryggvi

Created by

Alcrid.

Link/Embed