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Lilianna von Branstein

DHAMPIR HUMAN HUMANOID

Played by Nel Kuroizumi

Class
Monk
Size
Medium
Alignment
Lawful Neutral
XP
0
Level
  1  
Hero Points
Deity
Pharasma
Human (Dhampir)
Martial Disciple
25ft
+2
Str
Modifier
Strength
Score
14
+4
Dex
Modifier
Dexterity
Score
18
+1
Con
Modifier
Constitution
Score
12
+0
Int
Modifier
Intelligence
Score
10
+2
Wis
Modifier
Wisdom
Score
14
+0
Cha
Modifier
Charisma
Score
10
Total
17
Base
10
Key
4
Item
0
Prof
3
U T E M L
  +2      

 
Common, Draconic
HP
19/19
Temp. HP
0
Total
5
Prof. Mod
3
Att. Mod (Wis)
2
Item Mod
0
U T E M L
  +2      

 
Senses
Low-light vision, Darkvision
Total
19
AC Base
10
Dex Bonus (or AC Cap)
4
Item
0
Prof
5
U T E M L
    +4    

 
Unarmored
U T E M L
    +4    

 
Light
U T E M L
+0        

 
Medium
U T E M L
+0        

 
Heavy
U T E M L
+0        

 
Shield AC
+0
Hardness
0
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 6 1 5 0 4
Reflex (DEX) 9 4 5 0 4
Will (WIS) 7 2 5 0 4
Simple Weapons
U T E M L
  +2      

 
Martial Weapons
U T E M L
+0        

 
UnarmedTrained
Vampire HunterTrained
Unarmed 1d20+7 1d6+2 Blunt
Whip 1d20+7 1d4+2 Slashing, disarm, finesse, nonlethal, reach, trip
Rapier 1d20+7 1d6+2 Piercing, deadly d8, disarm, finesse
Total Prof. Mod Ability Mod Item Mod Armor Mod
+7 Acrobatics (dex) 3 4 0
+0 Arcana (int)   0 0
+5 Athlethics (str) 3 2 0
+0 Crafting (int)   0 0
+3 Deception (cha) 3 0 0
+3 Diplomacy (cha) 3 0 0
+0 Intimidation (cha)   0 0
+3 Lore: warfare 3 0 0
+2 Medicine (wis)   2 0
+2 Nature (wis)   2 0
+0 Occultism (int)   0 0
+0 Performance (cha)   0 0
+5 Religion (wis) 3 2 0
+0 Society (int)   0 0
+4 Stealth (dex)   4 0
+2 Survival (wis)   2 0
+4 Thievery (dex)   4 0
5 gp, 4 sp
backpack
bedroll
10 pieces of chalk
flint and steel
50 ft of rope
14 days of rations
soap
5 torches
waterskin
scholarly journal (vampires)
Spell Attack Roll
Total Key Prof
5 2 3
Spell DC
Total Base Key Prof
15 10 2 3
Magic Tradition
Occult
Spells Per Day
Per Day
Level 1 2 3 4 5 6 7 8 9 10
Current
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Ancestry Feats & Abilities

Low-Light Vision - Ancestry Ability 1
Description A creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light.
Negative Healing - Ancestry Special 1
Description A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Eyes of the Night - Ancestry Feat 1
DHAMPIR

Requirements low-light vision
Description You can see in the darkness as easily as a true vampire. You gain darkvision.   A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level darkness spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.   Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.

Skill Feats

Cat Fall - Skill Feat 1
GENERALSKILL

Requirements trained in Acrobatics
Description Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall.

Class Feats & Abilities

Flurry of Blows - Monk Feature 1
FLOURISHMONK


Action

1 Action
Description Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.
Powerful Fist - Monk Feature 1
Description You know how to wield your fists as deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. Most people take a –2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You don't take this penalty when making a lethal attack with your fist or any other unarmed attacks.
Monastic Weaponry
MONK

Description You have trained with the traditional weaponry of your monastery or school. You gain access to uncommon weapons that have the monk trait and become trained in simple and martial monk weapons. When your proficiency rank for unarmed attacks increases to expert or master, your proficiency rank for these weapons increases to expert or master as well.   You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance.

Statblocks for your spells.


Created by

NelKuroizumi.

System

Pathfinder 2e

Statblock Type

Character Sheet

Link/Embed