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Kitagawa Silverleaf in Dungeons & Dragons 5e

Kitagawa Silverleaf

Medium Moon Elf, Academy Martial Arts Instructor, Lawful Neutral

Armor Class 17
Hit Points 45
Speed: 45 ft

STR

14
( +2 )

DEX

20
( +5 )

CON

14
( +2 )

INT

13
( +1 )

WIS

14
( +2 )

CHA

12
( +1 )

Saving Throws Strength and Dexterity
Skills
  • Athletics: +5
  • Acrobatics: +8
  • Perception: +5
Condition Immunities Resists being charmed and can't be magically put to sleep
Senses
  • 60ft of Darkvision
Languages Common, Elvish, and Sylvan
Challenge Rating 5
Proficiency Bonus +3

Description

Kitagawa Silverleaf was born in Stocanburg in the year 221. When he reached the age of 100, he left his hometown to explore the outside world. He would soon find himself in Malistone's Keynsling City. There, he found the Academy of Martial Talent. He decided to attend the academy and learn about the martial arts. Many years later, Silverleaf would find himself to not only be an instructor of the Academy, but he was also the most adept practitioner of martial arts.   Around the turn of the 6th century, Silverleaf went through a physical awakening. After his many years of training and self-cultivation, he had unlocked a particular strong ability: Inner Sight. This allowed him to see a person's inner powers, allowing him to particularly target specific areas to increase lethality in combat. This led him to becoming a practicioner of the Gentle Fist.


  • Ki: Kitagawa has 7 ki points.
  • Martial Arts: Kitagawa can make one unarmed strike as a bonus action. He also has access to Flurry of Blows, Step of the Wind, and Patient Defense.
  • Inner Sight: Kitagawa expends 1 ki point as a bonus action to activate Inner Sight. He gains the ability to crit on an 18. Lasts for 4 rounds
  • Internal Strikes: Kitagawa's unarmed strikes can deal necrotic damage. If he lands an attack from Flurry of Blows, he can, once per turn, force the target to make Constitution save. On a fail, they are prevented from healing and have disadvantage on all checks and saves that use strength, dexterity, or constitution. The target can roll the save again at the end of its turn.
  • Compound Attacks: Kitagawa can use 4 ki points to initiate a flurry of compound attacks. For 1 minute, he can only use Flurry of Blows, but does not need to expend ki points. This goes away if he does not land a single attack in a turn.

Actions

  • Multi-attack: Kitagawa makes 2 unarmed strike attacks.
  • Unarmed Strike: +8 to hit. 1D6+5 magical bludgeoning or necrotic.

Reactions

  • Deflect Missile: Reduce a ranged weapon attack by 1D10+5

Legendary Actions

Kitagawa gains 3 legendary actions if he is fighting 3+ opponents

  • Attack: Make an attack
  • Move: Move up to speed
  • Avoid: Gain a +2 to AC against one attack


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