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Freedom of Movement in Pathfinder 1e

PFRPG Core

Freedom of Movement


Abjuration \ \
alchemist 4, bard 4, cleric/oracle 4, druid 4, inquisitor 4, ranger 4-level
Save: Will negates (harmless)
SR: yes (harmless)

Casting time: 1 standard action
Range: personal or touch
Duration: 10 min./level
Targets: you or creature touched
Domain: liberation 4, luck 4
Bloodline: Destined 4
Componenent: V, S, M (a leather strip bound to the target), DF

Description

This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin.   The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, grant water breathing.

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