| A half-dozen ghostly kobolds rise from the rubble in a howling vortex. | |
| Perception | DC 21 | 
| Skills | Intimidate DC 18 to frighten the spirits with a threatening display, or DC 21 Religion to exorcise the spirits | 
| STR +0 , DEX +3 , CON +0 , INT +0 , WIS +1 , CHA -1 | |
| AC | 17 | 
| Saving Throws | Fort 0, Ref 0, Will +8 | 
| HP | 0 | 
| Special Abilities | Confusing Confrontation  (emotion, enchantment, fear, mental) TriggerA creature enters a square either fully or partially filled with rubble in the middle of the room Effect Six ghostly kobolds surge out of the rubble with eerie yowls. Each creature in area A7 must attempt a DC 18 Will save with the following results. The haunt then rolls initiative. 
  The spirits swoop together toward one creature in the dining room who’s frightened, instilling feelings of betrayal and confusion. The target takes  mental damage  (DC 18 basic Will save)
Reset The haunt deactivates if there are no frightened creatures in the dining room at the start of its turn. The ghostly kobolds return to the rubble pile. The haunt can’t activate again for 1 hour. |